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(+3)(-1)

i really like this game, but i think that some things are just too random(like a situation on the screen). i think that at least first draw at every floor should be 1 boost, 1 attacking and i deffence dice and 2 truly random dices.

some other things that i would love to see:

- reward for clearing a lot of floors in the previous game. it might be just a simple "choose 1 out of 3 dices" that is already in the game, or maybe more max hp at start (floor number / 2). almost every reward for playing will be good.

- "draw again" button, most likely costing 1 move.

- if you don't use all the moves in the previous turn, you can use them again(max 5)

(+1)

Thank for playing and taking the time to write some feedback!

Your first point is certaintly something that might be added in the future, this game has a heavy influence from Slay the Spire, and we know a good amount of its mechanics are probably aplicable here as well (not all tho!).

About your other suggestions, I do agree the current set of dice is somewhat limiting when you want to give your deck some complexity, and with that I mean playing with external factors like the amount of energy you have, dice that can return to your hand, discarding unwanted dice, etc... but I can tell you the next update will be focus partly on trying to fix this, there's many new mechanics that we hope will make the deck-building aspect of the game more enjoyable :)

And dicey dungeons, lmao. Amazing game though.

(+4)

This is ridiculously good. I especially love the off-beat pixel art and animations, congratulations!

Thanks! :)

(+3)

one thing that could be good is like a milestone reward... like say after every 5th lvl u beat u get an extra upgrade... or a choice between 2 random options


not needed just a fun suggestion

(+1)

Thanks for the feedback! There's some ideas on the table to make progression more interesting, definitely.

(+5)(-1)

One thing I'd consider adding is a tutorial that shows you how things work.

(+2)

We're actually planning to add some kind of basic tutorial in the next update, and your feedback could be very helpful here: was there any part you found especially confusing or hard to understand? Thanks!

(+2)

Please make it optional! I liked to learn as I go and deciphering the game was part of the fun (at least to me).

(+3)

It'll definitely be optional ;)

(+8)

This was a really fun game! Thank you!

(+4)

Thank you for playing! :)

(+4)

Amazing game! keep up the good work :)

(+2)

This is a really fun game to play!

(+3)

this game makes me happy

(+2)

That comment makes us happy! ^^

(+1)

yay i made someone happy

(+1)

The game does seem a bit easier since the changes, pretty consistently getting atleast to the double digit levels

(+2)

Really fun game, even tho im not that good lol

(+2)

Hey, thanks! And... keep trying, I believe in you!

(+1)

OK, so I did not get all that far, but I love how the game just starts right over, and of course, I have to try again, wasting who knows how many hours of my day. lol. This game is addictive, and although a bit outta balance (once you fine tune it, it is gonna be off the chain, good!) it is very replayable. Good job! Three thumbs up!

(+1)

Hey, thanks for the comment!

If you feel like something's not quite right in terms of balance, please let us know. We updated the game pretty recently, hoping to address some of the most jarring issues, but is completely possible some bits are still not quite right.

(+1)

you know a game is really hard when it is tricky to beat even with cheats.

(1 edit)

Can't argue with that lol

We just put out a new version with some balancing fixes, so now the game's difficulty should go from "Unfair" to just "Hard" hopefully. Give it a try if you want! :)

(1 edit) (+2)

6:39 - 9:19 Die In The Dungeon

As my previous comment stated, I absolutely love the game and can't wait for the patch to come out to play more!!!! 

Already left a comment on the video, but just to reiterate, I enjoyed the gameplay a lot, thanks for playing the game!

(+2)

I'm really enjoying this game and looking forward for the balancing and new content update! ( ノ ゚ー゚)ノ

New balancing update is live now! :)

(+2)

Really loved the concept for this game, are you gonna make a mobile build?

A mobile version is definitely on the cards, yeah, but for now we're focusing on putting out some balance and content updates (first one just dropped today!). The main target is improving the game's replayability as much as possible, and once we get there, we will see...

Btw congrats on your game results! :)

All sounds like good stuff, I'll have to keep an eye out for these updates!

Thank you! :)

The Guarding Beetle guys are sooooooo OP. Unless you have very good attack and defense, your screwed.

(+2)

Also This Is Just Straight Up Unfair.

Deleted 3 years ago

Those fu... uhm... guys... got me twice! (╯°□°)╯︵ ┻━┻

(1 edit) (+1)

Please, good sir, do not take your anger out on the poor tables in this page  ┬─┬ノ( º _ ºノ)

We just put out a new update balancing some issues today, so hopefully the game feels a little bit less unfair now :)

Thx, because if those guys show up together, and you're not very good, then you just slowly die.

agree

(+2)

This is a great game to play when you are just looking for something fun, one thing Id say is wish the enemies were more level specific... getting harder as levels go, sometimes when u hit the healers early it kind of ruins it

(+1)

Hey, thanks for the comment!

And you're totally right about the healers, but a balance update is coming pretty soon, with some extra content too! :)

(+1)

I got to flor 16 and can't wait to see what devs do with this game, its got a looooot of pontecial

(+1)

Thank you so much for your review! This sunday a new update should come up with mostly difficulty tweaking and balance overall, but it will also have a small content update ;)

(+2)

Hey I tried your game on stream, you can watch the broadcast here https://www.twitch.tv/videos/930457256. It starts at 00:29:00.

Really like the idea of the dice grid with the improve dice interactions. I wish there were more different interactions like this.

I like the quite unique graphic style, usually you don’t want thick outlines like this but here it works well.

There could be more work on the sound design but I like that music.

I gave up before reaching the boss but you already know there’s some balancing to do!

Also, it took me some time to understand the dice values are randomly picked between the different dice that appear on hover.

Anyway overall very good entry, are you planning on expanding on it?

(+1)

Oh, it was really fun and interesting watching you slowly understand the mechanics of the game! Thank you for your kind feedback!

We're currently working on a post-jam version mainly focused on more balance encounters, a better tutorialization and some extra features. The voting process for the jam is due to finish this Sunday, so this update will probably drop around next week. I'd be amazing if you can give it another go by then :)

(+1)

Sure I’d love to try again and reach the end this time :) I’m following so I should see it drop.

(+1)

This game is really cool. I found an impossible enemy (healed himself too much compared to the damages I could make). But this is one terribly great game!

(+1)

This game is sooo fun!

(+1)

Awesome game!! I love it!! The frog is so cute. <3

(+1)

I got to the boss without using the cheat o/ But the boss seems ... strong. Got 30 point of damage and died.

I went all-in on heavy block dice, it worked. Until the boss where I didn't have time to set them up.

(+1)

Is this game going to be updated, or is it a one off?

We're working on an update to fix some of the balance issues, and maybe add some extra stuff, but this game is part of a gamejam and the voting process is still going on, so we need to wait for that to be over before pushing it live.

Hopefully you will stick around to see the changes, it wont be long! :)

Deleted 3 years ago
Deleted 3 years ago
(+1)

Yeah I know, but as the developer has said many times, you can use Space+F to insta kill one at a time. This should help in any circumstance like that. However, these too are incredibly easy if you manage to beat one.To do that though, you actually need to insta kill him with some really upgraded dice, or just hope in RNG. Hope this solves your issue.

(+1)

With some balancing I totally would buy it on Steam. Good job!

We just released a new balance patch, so you can give it another try if you like :)

Deleted 1 year ago
(+1)

Thank you for the comment! Reaching the boss is quite hard so congrats on that :o. About the green moth, it is a very troublesome monster at the beginning since she outheals you, but later on you can deal with her quite easily ^^

(+1)

this is amazing    

(+1)

hmm this seems cool

(+1)

Jogo minimalista, mas muito fofo e genial S2 

Obrigado :)

(1 edit) (+1)

It is good but I got stuck multiple times ;(. It was endless, whenever I attacked him he always just healed back to full hp. This happened multiple times when i just started/restarted.

Sorry about that :(

We're aware of this issue, the game was originally made in a week for a gamejam and we just didn't have enough time to balance enemies properly at the end. We're currently working on an update to make things fairer, but we will have to wait for the end of the voting process before pushing it live.

In case you want to give it another try without having to worry about that guy, here's a little secret: if you press SPACE+F you can take out an enemy in one-hit. This is not really a feature but just a developer option that wasn't remove for the live version, under normal circumstances we don't really encourage its use, but we feel like is an adecuate solution if you encounter this enemy too early, at least in the meantime. Now go get your revenge :)

lol thx! ill use this when i do get stuck on the enemy early on ;)

(+1)

Got stuck when I selected 'upgrade die' but all my dice were already at max (no way to skip or exit the upgrade screen). Great game, good luck in the jam.

Ah, sorry about that! There's many issues like that one that we just couldn't patch up in time for the jam. We're working on a postjam version so hopefully the game will be a lot more stable at that point. Anyway, thanks for your comment!

(+1)

I absolutely love this game. Seriously the core mechanics are very fun and strategic.
I just want more of this game! More dices, more enemies!

The game has a very cool art style and a good soundtrack, making it a joy to play.
The rogue-like deck-builder theme is minimalistic, but fit very well.

My only critique is that making the player choose the target of the next attack would make some encounters a lot easier.

Also the difficulty is really challenging, but... I did it somehow! :D

(2 edits)

Wow! No way, I think you're the first outside of the developers' circle (that we know of) that managed to not only reach the boss, but beat the whole game! Makes me happy that someone was able to do it! :')

We're actually working on a new and improved version of the game for after the jam is over, we're not sure if thats going include adding new features and stuff like that, but the positive response has been pretty abudant so developing the game further feels like a no-brainer in a way. Hopefully you can have your wish granted in the not so distant time :)

Thanks for commenting here!

(+1)

Great game and very nice gameplay, but PLEASE NERF THE GREEN MOTH

We will! As soon as the jam is over a new version will be ready without that pesky moth healing outrageously >(

Here is a "tip" of sorts in case you want to have another go with the game: if you press SPACE+F, you can take out an enemy in one hit. As you can imagine, this is more of a debug option than a proper feature of the game, but having your run ruined but that enemy is really the worst, so we feel like is an aceptable way of getting past that guy. We want as many people as possible reaching the boss or even beating the game, after all (obviously1).

Thanks for your nice words :)

(+2)

Absolutely love the game but the green moths healing ability is op, I was stuck in a stalemate because all of my attacks would be negated by it's healing, but other than that amazing game!

(1 edit) (+1)

Thank you for your comment! We are well aware of how op the green moth is (is almost becoming a meme now haha). An update is in the making and will be live once the JAM finishes. In that update the game will be correctly balanced and it should be a much more fun experience, hope that you give it another try then ;)

(1 edit)

Thanks for the reply, I'll definitely be giving the game another try!

(1 edit) (+1)

I love this game so much. Usually I just comment on the jam entry page but this game is so good I had to leave a proper comment too

(1 edit)

Leaving a comment here is high praise indeed! Thank you!

(1 edit) (+2)

Amazing! I dunno if its random or not, but on floor 5 I was fighting the super healer, and noticed that they heal up to 14 per turn (I think). To me the healers were the only unbalanced part of the game. I am about to restart because i have 72 shield and the enemy is still at 20 health because i can deal a max of one damage per turn (after heal). I think the only balancing that you need to do is make one or two super easy levels at the start, because the rewards will auto-balance

I had the same problem as well, loved the game but the healers are o

(1 edit) (+1)

Yep, we're aware of this sadly. A postjam version is in the making so hopefully everyone will be able to experience the game without having to worry about this guy, but in the meantime maybe you can try this is you want to give it another try:

If your press SPACE+F you can take out any enemy, this is a developer option that was left behind and not really the proper way of playing (is there even such a thing? lol), but we decided it was better for player to use these "cheat" instead of getting stuck forever at that point, so please use if you feel like it!

Ah, and thanks for the feedback!

thanks for replying!

(+1)

I love the gameplay, art, and music so much! I just wish you'd had the time to tune down some of the enemies. I tried for a good 15 minutes to get past the super moth on floor 5 but couldn't do it. I'm looking forward to an update so I can continue to play this awesome game! 

Thanks for making this piece of art.

(+1)

Ah, sorry about that, that enemy really shouldn't appear so early in the game, but as you probably already know, we just didn't have enought time time to balance everything properly.

We are working on a post-jam version with all these issues fixed (and maybe some extra features). But in case you want to try again without having to worry about getting stuck with the super moth, press SPACE + F to one-shot the enemy. This is obviously a leftover developer option and not intended for players to use, but we can see the frustation with this particular enemy and feel like having to end your run because of it is really bad. So, good luck reaching the boss! ;)

And thank you for your comment!

Awesome thanks I’ll give that a go!

(+2)

very nice game congrats dude! :)

Thank you for playing and leaving a nice message!

(+2)

Lovely graphics and also fun to play.

Congrats!

Thank you :)

Viewing most recent comments 1,115 to 1,154 of 1,154 · Previous page · First page