Die in the Dungeon is a deck-building, turn-based roguelite where you dont use cards, but dice! Try to find the best combination to conquer the 2X-floor dungeon, but be careful, a frog like you can only get so far before encountering a prey too big to swallow...

• • •

Die in the Dungeon is coming to Steam!

Big news today! We're working on a bigger, bolder and overall better version of Die in the Dungeon for Steam! There's still a long way to go before launch, but the Steam page is now live:


The single, most impactful action you can do to support us is wishlisting the game on Steam!

Of course, spreading the word among your friends, family and anyone you think can enjoy the game is also really valuable. We want to make everyone aware of this new version we're working on. But you're probably asking youself what will the Steam version include, right? Well, here are some of the features we're planning for it:

Relics! 👑 

- A completely new event system!⚖️

- More enemies! New bosses! 🐲 

- Lots of new dice types and properties! 🎲

- A more complex dungeon layout! 🗺️

- And much, much more! 🤐

Hopefully all this is as exciting to you as it is to us, we've been working on the game for quite some time and we finally feel confident enough to take the leap and try to fulfill Die in the Dungeon's full potential. Let's try and make the best game possible!

And as always, thank you for supporting the game! 💪🐸

• • •

Oh, one more thing. We will be posting lots of updates about the new Steam version on our discord server (including looking for potential testers in the future), so head there if you're interested:

Here is our Discord server!

Also, you can follow us on Twitter

• • •

Code by  @jaungardener  and @yomellamoyorch

Art by @alartsf

Music & SFXs by AFRODISIAQO from MUNDONUEBO

Font is Heartbit by Void

StatusIn development
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.7 out of 5 stars
(1,845 total ratings)
AuthorsAlarts, SexyBuggy, Jaun, MUNDONUEBO
GenreCard Game, Role Playing
Made withUnity
TagsCute, Deck Building, Dice, Frogs, Pixel Art, Roguelike, Roguelite, Turn-Based Combat
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
AccessibilityOne button
LinksSteam

Download

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Click download now to get access to the following files:

Die in the Dungeon 1.6.2f [WIN] 41 MB
Die in the Dungeon 1.6.2f [MAC] 50 MB
Die in the Dungeon 1.6.2f [LINUX] 40 MB

Development log

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Comments

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Viewing most recent comments 1 to 40 of 1,090 · Next page · Last page

Good job. Its really fun.

I like this game a lot.

I do however worry this looks more appealing than the upcoming steam version

over 30hrs played this game.And I love it!

died on floor 20 immediately. very fun game though, i will be playing it again. and again. and again

(+2)

Love this version 10x more than the version on steam. Visually more appealing and story wise more enjoyable. I can play this for hours unlike the demo on steam

I love the way the more you play, the more you discover interesting ways in which not only the dice matter, but also their placement! Super fun - Wishlisting :)

(+4)

Best K.O. I've ever managed in this game:


While not necessarily challenging - at least for me, I enjoy this game and its concepts. I think it's cool the way it is designed. You have to make your moves by just using different dices on a board, which is a cool concept, especially when it will be expanded (more dices, more mechanics, maybe stronger opponents etc.)

AWSOME.!! really loved mechanics. but when ı died all progress is gone. maybe you can add like journey mod to keep porgress alive

How can I disable vsync? I tried adding -force-vulkan to the command line which did indeed change it to Vulkan, as I could see in MangoHud, and I tried MangoHud’s vsync=1 setting, which sets the Vulkan present mode to “IMMEDIATE”, meaning no vsync, and it’s still locked to 60 fps and won’t go higher. I ask because the cursor is SUPER laggy, like 10 or more frames behind where I’ve moved it. The game looks like it could be fun, but with the cursor being that laggy, it’s very uncomfortable to play.

(+1)

An absolute gem in the puzzle genre, this game is nothing short of amazing. Its clever and evolving mechanics will challenge and engage you, while the stunning visuals and immersive atmosphere make every moment enjoyable. A must-play for puzzle enthusiasts looking for an unforgettable experience.

(+1)

Bro this game is awesome, tho ive only played it once😂

(1 edit)

Game is cheating, heavy healing dice does not stay on board. 2/10

depends on how many dots it has, or perhaps if it is glass. If it's 1 dot, 1 turn. And if it's glass, it might break.

hi cool game. what engine did you use?

Great game! Well-designed and thought-out for an indie roguelike dungeon-crawler, and the mechanics and monsters are so creative and refreshing for a roguelike.

are there in game cheats yet

nah this game is actually awesome. love it.

(+2)

i would pay 20$ for this game easily, love it to death

fr

(+2)

I thought pause meant pause...

it does

😂

(+1)

i love this

this is very fun and very good! the froggy hero is soo cute as well :3

Very nice, guy! I like it, 10/10

This game is great!  Keep up the awesome work!

Do you plan to distribute direct purchases of newer version, rather than through steam?  I ask because, if it can stand alone, I'd rather give my money to the developer than the distributor.

THE BEST GAME made it to floor 16 and died

(1 edit)

Defiantly getting on steam 10/10

(+3)

no gambling 0/10

(+1)

Very NicE game, made it to floor 13 and died

(1 edit) (+2)

Great game, I got to the big bee, but right before I went into the pond in the middle of the room, leading me to only having 10 hp and dying.

(+2)

hey bro how to have endless mode?

GG, you are officially one of the best person of this game, you got further then anybody else

(2 edits)

I think early to mid late game area dice are the way to go, but very late game I think the best dice hand is
-Gold Grow Block & Heal
-Gold Grow Block & Attack
-Silver Block & Boost
-Hollow Mirror
-Hollow Mirror

This allows for ~6 dice worth of effective health each turn. Worst case first turn is 27 shield (3 on both Grow Block dice and 3 on the Block & Boost die) and best case first turn is 34 shield (5 on both Grow Block dice and 2 on the Block & Boost die). 

I can't make assumptions about the average performance because of different face distributions, but I can estimate the average effective health gain to be ~6(n-1)+40 on turn n. (This includes actual hp gained, if you're at max health it will be less).

I would say a good estimate for health is ~80 when you acquire the hand. This would let you survive until the enemies can output ~60-70(?) damage per turn. The strategy would be to outlast+attack enemies until one is left, stop attacking and heal to full, and then kill the last one to move on to the next floor. Bosses are basically the same.

(1 edit)

Another possible build is

-(Max) Gold Grow Terrain dice
-Gold Grow Block & Heal
-Gold Grow Block & Attack
-Silver Block & Boost
-Hollow Mirror

Under the strategy I found this gives turns 1-5 under worst case scenario
1. 17 shield
2. 68 eff. HP
3. 77 eff. HP
4. 110 eff. HP
5. 123 eff. HP

I think this would beat enemy output up to ~80 at 80 Max HP.

The strategy with this build is as follows

M=Mirror
T=Terrain
H=Block & Heal
A=Block & Attack
B=Block & Boost
_=Empty

Alternate between

#  #  M #  #           
#  _  #  _  #            
A  #  B   #  T             
#  _  #  _  #
#  #  H  #  #

and

#  #  A  #  #
#  _  #  _  #
M #  B   #  H
#  _  #  _  #
#  #  T  #  #

If B rolls 3 instead of 2 then put B in the diagonal between A and M, to boost both T and H.

Apparently terrain dice go in the discard and don't get drawn into your hand until the second turn after, so this deck doesn't work anyways, disregard

Yeah, that is the whole problem that I have with Terrain, and it is also why I love Terrain, you know, if the Terrain isn't there half of the turns, then I can get a new one, but then my consistency is low and it doesn't work.

Anyway, you are a great mathematician and you definitely found out some of the best strategies, I wouldn't be surprised if you were able to reach floor 60.

But now I wonder, is there any situation where getting a "gold glass Heal and Block" is worth it?

Damn area dice are completely OP, you just have some boost and mirror and you beat the whole floor in one turn

wait until phase 4, there the lowest an enemy has 17 of health. and the highest has 37. Good luck 1 turning that

With mirror and good boost you can get up to 22, which is pretty good I think

(4 edits)

With best area attack hand I would say you can get ~30+4n damage on turn n consistently, but it would involve no blockers and a Boost & Heal die

OP early game but loses late game. Strat would involve taking out the whole floor before taking damage, but its an unsustainable strategy

(+2)

I played this like 10 times all the way until floor 40 and never realized you could change the selected enemy. It should probably be added in the tutorial. 

(+1)

Bruh, you must have had good runs to get to 40 without switching enemie

I just used block spam + grow and outlast, it works pretty well

fair enough

Great game!

Grow terrain dice is op

What happens if you get more than 45 HP upon entering Floor 25 for the first time (since the boss does 45 damage as an "instakill")

I don't know and I can't try, I don't know a way to reset your game progress.

Clearing browser cookies works for it

(1 edit)

Ah, I'll try

I got to floor 25 with MAX HP = 47, but in floor 24 I had been hit and I didn't possess any heal dices, so I entered with 29 health, and got 1 shot, however I have proven that it is possible, so I'll retry and hope for better RNG.

Discovered how OP a shield-based build is, tanking infinite hits until I got to a complete stalemate where I couldn’t deal damage fast enough against the healer

I like 1/2 attack (preferably 1 with area, but that doesn't always happen) and some block/heal dice

Preferably a both block/heal dice at gold tier, but I haven't gotten that yet :(

I wouldn't recommend 2 attack dices, because I feel like I am very inconsistent with them and I feel like I'm always loosing Hp no matter what I do, but if you feel like the damage you deal out-scales the damage you get dealt then you are fine with that strategy

(1 edit)

20th floor took me a while to figure out. The gameplay mechanics has actually has some depths. GG


Nice, now get to F25 for a surprise :)

epic boss fight, dam

What's the best dice build in far endless? It should be a 5-dice build with all grow, all hollow, and block + attack + heal + boost + maybe another attack, unless I'm wrong and you want terrain?

Also, what are these "half-dice"? I don't believe I've gotten the event that gives you that yet.

Also 2, Electric Boogaloo: What is Eternal? Does it literally just stay on the board?

yes, it has a maximum face of 3, but when you place it on the board it stays there for the rest of the battle, a strategy for late middle-game is to have a single grow & eternal attack die, and all the rest be heal, block and some kind of boost, so that you place the attack down and then you just wait for them to die, like a "spam block and toxic" in Pokémon.

Credit to Chirp87, world record holder (floor 56), for this strategy.

So, just get a lot of defense and one eternal attack?

Yes, but it is preferable to get the eternal with the grow effect and some boost/mirror to boost even more your Block.

The spider is a very strong event, it is substantially 3 trivia questions about the game, make one mistake and you loose some hp (I don't loose the trivia game in so long), if you make all three questions correct you are rewarded with a basic random & random die. This is basically a die that works as both its parts at the same time (terrain and mirror aren't possible parts of these dices), basically a "block & heal" die which rolls a 4 heals you for four and blocks for four.

All of these dices are waaaaaay stronger than the rest, to the point that they are a must for floors 40 and higher.

These are what are known as "half-dice" because they are half something and half something else

That's kinda busted, I think I want a block + heal for defense

yes, that is kinda of OP, I got that once and I got to 51 easily, however then I was forced to throw away the run by the grasshopper, if you get the heal & block and you can miss that even, then you can get to floor 60+.

It is good for your strategy to already prepare with always having 5 dices in your deck, unless you are a maniac and you go for a low-consistency (6+ dices) from floor 25 onwards.

However having lots of dices can help with the grasshopper, specifically the event that forced one glass into you hand, getting one with a 5- dices is substantially a run killer when at floor 35+.

I got to 51 (phase 6) twice and died twice to the grasshopper forcing a die to be glass.

And terrain dice are bad?

On a side note to this, are heavy attack/block/heal dice good with grow because of the dice value increasing a lot?

heavy + grow is good for some dices as they give X of what they are for X turns, and after that they get put in the discard pile

You can use them, but I think that they are too slow for phase 5/6, because they need 2 turns to be useful and in that first turn you can get dealt too much damage to survive the second turn, but there might be some ways to use them. Though I don't really like them.

(+1)

I. AM. THE GREAT MIGHTY POO, AND IM GOING TO THROW MY S._. AT YOU

(2 edits)

I did 400 damage. With heavy terrain.

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