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Made it till floor 16 in this update. Good going on this game. It's much improved and still damn fun. 


Except I had a question though.....

Sometimes the mirror dice would come up as 0 places. Is this intentional or a bug ?

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I believe that's a silver mirror dice. It has a 66% chance that it will be blank (33% it will be a mirror). Need to upgrade to gold for it to be 100% mirror. It's always been like that.

Good to know. This is the first time I came upon this though lol

Does this game have any strange dice similar to the mirror dice?

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Great game!
but maybe a suggestion?
either a Multi-Attack Dice, or each dice attacks seperately

there has been many times where I deal 7 damage to a enemy with 6hp left and the other enemy had like 1 HP left, and they defeated me

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definitely an upgrade

Would it be possible to get some hotkeys? Clicking and dragging can get tiresome. I was thinking each of the dice would be 1-5; pressing one would "stick" that die to the mouse cursor, and you could just click in a spot to place it. 

Better yet: pressing 1-5 would snap the die into whatever space the cursor is over, that way no clicking is required for battle

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We're definitely looking into hotkeys as a way of making runs less of a hassle for experienced players. Thanks for your suggestions!

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Nice update, the game feels more balanced with this update.

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Thank you for playing :)

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I found a super annoying bug in the newest update - when you select “upgrade one die” when your deck is open, it doesn’t let you upgrade anything and effectively locks the game. It ended a couple really promising runs for me ;-;

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Thank you for the report! We will fix it as quickly as possible

Thanks a lot, I love your game BTW! And I can’t believe I haven’t followed you earlier. Guess I must’ve forgot, huh

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Just uploaded a new version where the issue should be fixed :)

Sorry for the promising runs tho ;(

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I love this game, this game is good, this game makes me think that flies are food.

Copies the place of a dice 0 places away? Ok...? How..?

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Rolling a 0 basiclly means that die doesn't work this time.

Low-level mirror dice that aren't hollow are such a pain. When they're hollow, at least they're cheap to reroll.

(7 edits) (+2)

Incredible Game concept, and promising updates!!

Heres a rather extensive list of changes/additions I would like to see after playing quite a few hours a couple of months ago and some rounds after the newest update: 

-Make the "heal full HP" reward actually heal full HP, not 10 flat HP.. Or at least make it an X% of HP so it doesnt stagnate as quickly, when you have 35 hp 10 is really not noteworthy.

-Dice rewards should ALWAYS have at least one silver option in the early game.
Theres no real incentive to ever pick it over an upgrade/heal/remove until circa round 5.

-The option to skip the reward AFTER choosing it, I think this is one of the most important things.

-A more linear Difficulty curve rather than pure RNG in Terms of encounters, it feels weird to be able to either spawn one 6 HP Fly or two 6 HP Flies with a Healer/10 HP Fly on the same floor (aka Room Number), it can really mess up a run early if you get something really tough, or boost one too quick when you get something really easy.
Middleground would be the way to go.
I am aware you have already done a lot of work in this department but it still needs more finetuning, the first few encounters are just way too decisive (probably having to do with the overall shortness the game currently suffers).

-More bosses OR New Game + as a placeholder, which just scales up enemy stats by double or something along that line!
That way you could actually use your God Build for something.
It takes about 15 rounds to get real strong, and then the run is already over 5 rounds later.
That would of course require some more layers of Dice variety, maybe unlocking a new pool of even stronger dice-variants/Tiers (above Gold) in the new game plus, and removing basic dice from the pool.
Some Ideas ive got are:
~a Die that does absolutely nothing, but when you pick it up it gives you some kind of reward after being played a certain amount of times. It could even have negative effects like dealing self damage if the payoff is worth it.
~a Vampire/Leech die that heals you for the damage dealt this round / by that dice.
~a Thorny Block die that deals blocked damage back to the attacker.
~an Attack Die that cleaves multiple enemies in one attack (or is that already in the game? Im not sure).
~a Corrupted Healing Die that reverses the heal effect but adds some cool mechanic to it.
~Hybrid Dice that combine the effects of Basic Dice.

-More enemy types, but im sure thats already planned.

-More Room Designs, Ambient Elements, Music (altough that one track is fire).
This is of course relatively low priority, the mechanincs and gameplay are key.

-Some kind of Achievement system that lets you collect cosmetics such as Dice/Monster/Room skins across runs, including a Main Menu collection page to view and choose from them.
A few examples would be:
~You managed to deal over 20 Damage in one Round and now you get an Achievement called "D20!" along with a basic attack dice skin.
A few runs later you manage top it by doing 30 damage the next tier of said achievement called "D30?!?!" is reached, an attack dice skin is unlocked and now silver attack dices dices are also skinned.
~You collected 4 golden Mirror dices in a single run unlocking some special version of Mirror dice for future runs.
~Beat the boss a certain number of times, or without Losing HP --> unlock a new skin pattern/colour variant/weapon/cape for your beloved Frog.

Something to show and remind you of the amazing, funny and cool situations you've had.

-Ultimately a few more layers of complexity, but im sure thats coming anyways seeing the last new dice additions being really cool!
Though I hope for either some kind of Run to Run progression (which might turn some hardcore roguelike players off, but you could make it optional), or some kind of Class / Relic system.
Make runs more distinct from each other and give them an increased sense of direction and specialization.

Great game, im excited to see where it goes.


Encountered JavaScript Error after upgrading an attack dice

Where are the instructions for the game. I think I understand it, but would like to make sure. Any help would be great! Thanks!

(1 edit) (+1)

/!\ SPOILER /!\
I don't know what level of details you want, but from my experience:
- Aim : Finish the dungeon (20 rooms)
- Fights : You may select the enemy you want to hit, you can only hit one enemy by turn (thus you may want to count and optimize your damages), die placement in the grid is important (purple dices)
- Bonuses between stages : life (heal or increase HP pool), add die (with either slight probabilities differences and/or specific abilities), remove die, and upgrade die (three levels : basic, silver and gold).
Tell me if you want extra details, but for that small (but very nice) game, this might already spoil a lot ¯\_(ツ)_/¯

(1 edit)

¯\_(ツ)_/¯

Wow, that is awesome. I finally beat it for first time. With a time of 34. Had a defence sorta build. Mind telling me (if you remember) what dice you had for this run? I am curious. 

Nice !
I don't remember what was my exact build...
But usually, what I do is first to fully upgrade an attack die, then remove not useful dices (1 defense and 2 boost) and last add some die from level 11 or 12.
The aim is to have at least two attack dices in the end, with some boost and a bit of defense.
That way runs are usually around 10 minutes but can be less than that (current WR by Dragomadryl around 7:20 minutes).

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Great Game ! Let's see if it's doable to complete it under 13 minutes ^^

(+1)

A fun mini-game. Maybe 5-size deck is a bit too strong.

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Amazing game, one small comment: I think the heal potion reward should tell you how much HP it heals, I read it first thinking that it was a full heal, but it only heals 10 HP.

Beat the game with just removing and upgrading the starting dice (I added a boost partway through and removed a lower level starting boost but that turned out to be a mistake).  One attack, one defense, the starting heal die, and two boosts.  Every turn you play the attack and defense dice and the highest boost.  When you have enough defense you get both boosts to three and then play them on the heal die to heal back any health you lost. Worked fine, though I was losing health rather than gaining it on the boss and the last two fights before it, just not enough to matter.

What's the weird black shadow after you beat the boss? It just appeared with hollow wind music and then the end screen played...

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Great work! Just wanted to try it for a minute because I liked the art style. Kept playing all the way through it. Judging by the others, I’m probably a very slow player. But it was a blast of an hour I had!

Well done. ♥

Die in the Dungeon is actually a nice Game Jam game. The aim in this game is to kill the enemies using the abilities of the dice.

ez for shield tatic 


Absolutely fantastic game! However it does seem that being lucky enough to get your hands on a Miracle and two Overkill dice, alongside a Silver Heavy Block, and then upgrading your entire dice pool to gold manages to break the game a little bit. I barely took any damage at all in the last several floors :V

The main dice mechanic is incredibly fun and makes expands the potential of making new combinations, incredible game, great job.

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Awesome game! I hope to see more from these developers!

best game that i played

Amazing Game

LETS GOOOO

lol got to floor 18 without dying, how do i see the end screen?

You have to beat the boss at floor 20 ^^

Small complaint, but I don't like how you can't resize the window when it's windowed. Besides that, it's a very good game!

I'm finally cleared it with 3 attack dice, one defense dice, one recovery dice, and 2 boost dice. I think 6-8 dice are the most stable. Of course, I only cleared it once.

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oh my god here please take my whole sunday afternoon. i love you, sword frog. 12/10 would marry.

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my best run
it was a lot of luck. Two overkills + silver mirror hollow dice at the end + enough upgrade and drop abilities to get almost fully gold deck at the 11-12 round, when I started to acquire new dices

Nice game! It was very fun, wish there were more dice, but other than that it was a great.

Damn this game sure is great!
It works on phone too, but I kinda wish it got released for android as standalone .apk, wouldn't even mind an ad here or there ether :)

(+6)

Needs a LOT more dice which actually care how they are placed. Currently the game is kind of boring because die placement takes up a lot of your time but isn't difficult or interesting once you get used to the math.

(+1)

 I like this game! It definitely has a connection to Dicey Dungeons! 

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Really enjoyed this! Would love to see more updates ^^

Nice concept! Good game! Thank You!

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Just tried this game out and got to say it was realy good. I do have a few things I would like to see added in like when your choosing a dice to add to your deck you would have to ulock different dice at a hub or something before you would see it in the dungeon, also a kill screen would be cool instead of just auto starting a run lastly I wish you where able to trade in one dice per turn and have it swaped for one in your deck.

I know this is still pretty early into development and you might already plan on adding some of the things i said just keep on working on it but DO NOT FORGET TO TAKE BRAKES.

fun game 10/10 would recomend

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Hahaha, thanks for the advice! Glad you liked our little game :)

no problem its a great game and it deserves to be noticed 

interesting!

Ayee lets goo!! This  game is great, hope there are updates in the  future:)

(+1)

Nice! Rest assured, there's a new update currently in the making ;)

I love the game but it has little replay ability due to how simple the dice are, since there is only a few different ways you can use the dice to reach the end, so i think that if you added like a few more dice types or some sort of perk system it would add more to the different strategies to make each playthrough a bit more unique

Your wishes might come true in the future ;)

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