Al comenzar el juego, tienes un mazo de 9 dados del que irás robando a tu mano (los 5 dados en la parte inferior de la pantalla). Los dados de tu mano pueden colocarse en el tablero de arriba, cuando un dado se coloca en el tablero su efecto se aplicará al final del turno (al apretar el botón de "Finish"). El efecto de cada dado depende de su color, hay 3 tipos de dados básicos:
Rojo, para atacar enemigos.
Azul, para ponerte escudo y bloquear daño.
Verde, para curarte.
El número del dado indica el valor, por ejemplo si un dado rojo tiene un 3 en su cara, hará 3 de daño al enemigo. Sin embargo, hay un color de dado más:
Morado, que suma su valor a los dados objetivo. Si el dado morado tiene un 2 en su cara, sumará 2 de valor a todos los dados que estén a 2 casillas de él.
Espero que esta breve explicación te sirva para empezar a jugar, el juego definitivamente necesita un tutorial (simple), pero estamos dando prioridad a añadir contenido nuevo ahora mismo. ¡Qué disfrutes jugando! :)
This game is really fun! There's a lot to expand on if the devs choose, and the premise is very simple to understand. Altho it's very hard! And I personally wasn't fond of the music.
No matter what I'm excited to see how this is expanded in the future!
Yo honestly, this game is fun. Whenever I clock into work I just play this all day but this shit is so poorly balanced it ridiculous. Between the constant wars of attrition between the fucking moth who can self heal up to max HP several times throughout the fight, with no way to combat that other than praying he decides to attack or you roll high enough, the shitty beetle who not only shields himself but his team multiple times with the same issue, to the final boss being all around unbeatable without the correct RNG, it is a mess. I get it, its a game and not a big deal but frankly this is just busted. I had the luck to get 5 gold level healing items (One of which is the one that isn't a crystal and can be reused), 5 Heavy gold attack options, 3 gold heavy pink dice and I still fucking lost because the boss maximum DPS is too fucking high, health too fucking high, and the motherfucker is constantly healing or shielding, or attacking for fucking 12 of my HP per turn. I had 29 health and still lost because the devs decided the final boss should be able to shield himself and heal himself without restriction. I want to like this game a lot more than I do, clearly a lot care was taken in terms of the design, mechanics, art and programming but its busted. I do not mind that it is hard, I enjoy a difficult game but the RNG is too high to get a decent run. I have had runs end on floor fucking 4 because I get shit items, each round I am given no option to upgrade health or dice, each new dice I could pick was all shit, and a goddamn moth kept out healing my max DPS of fucking 8 and when I start with a shitty healing dice that has the potential of only giving my back 1 HP of course I am nothing but fucked. "It's a roguelite" I get that but its like when you play the binding of Issac and each item at the start is absolute dog water and you die 1 million times but at least in that game there is an element of control, I can get better at the game and overcome through dodging or learning what item is better than another, there is no adaption with this game, just fucking luck. I have been playing this game since December (so clearly on some level I like getting my shit kicked in) and have yet to beat the game one goddamn time because each enemy is poorly designed from a gameplay perspective. In conclusion, I hope when this game gets patched again we can get the correct balance between challenge and fairness because I like this game, it's cool or whatever, but if I lose one more goddamn time to a fucking to a fly getting carried by a moth and I have nothing but shitty RNG the entire time I am going to lose my mind.
I will try again later I guess.
Addendum: I won the next day after making this comment.
Personally, I like to cut my deck down to as few dice as possible and upgrade them to gold (1 heal, 2 attack, 2 block and 1 boost or mirror). This way the dice you are given are consistent (in fact, you get the same 5 dice every turn after you use the heal).
Maybe it'd be a good idea to make that more obvious in-game. Also, I just noticed the discard pile... what does that do exactly? I can't quite work it out.
Endless mode, maybe preset rooms with progressive difficulty
Make it work on mobile. Shouldn’t be too difficult most controls are with the mouse.
Better explanations for what each enemy does. Maybe say their damage and abilities when you hover over them
Other than that more content
Keep up the good work.
Edit: For number two it works on mobile but you need to click mobile friendly in settings or else it says “This game is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.”
Well, this is a Roguelite. Roguelikes and Roguelites are well known for resetting all (or in Roguelites' case *almost* all) progress on death, and it is supposed to be that each time you die, you basically play the game from the beginning. This mostly depends on opinion tbh.
love it ... straight forward ... simple, effective ...
If I had any requests/suggestions, it would be to add a way to increase the number of dice I could use per round, and im still unclear about how my dice deck corolates to what I get in a round ... maybe even an "oh shit" button when there are phases that are basically unbeatable.
Really amazing game found by the YT Retromation, there is a big potential of this game, and I could really see it expand in a full game, with more ennemies, dices, boards rotation etc. with a system like slay the spire it would be really awesome.
Keep up the good work guys. After 6 attents, I finally reach the boss but fail to defeat it!
I've really enjoyed this game so far. I think the potential is there for a really great game. The mechanics are simple to understand, but there's a fair bit of strategy to it all. The art, music, enemy variety, and dice variety are all lacking, but I think you've done the hardest and most important part already: making your game fun. I hope you take this idea and run with it. I'd love to see a full-fledged Die in the Dungeon game.
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sé que es como un juego de roll, pero no se entiende bien cómo jugar. Me meto y me dice que ponga unos dados y no se entiende
Voy a intentar hacer un resumen rápido:
Al comenzar el juego, tienes un mazo de 9 dados del que irás robando a tu mano (los 5 dados en la parte inferior de la pantalla). Los dados de tu mano pueden colocarse en el tablero de arriba, cuando un dado se coloca en el tablero su efecto se aplicará al final del turno (al apretar el botón de "Finish"). El efecto de cada dado depende de su color, hay 3 tipos de dados básicos:
Rojo, para atacar enemigos.
Azul, para ponerte escudo y bloquear daño.
Verde, para curarte.
El número del dado indica el valor, por ejemplo si un dado rojo tiene un 3 en su cara, hará 3 de daño al enemigo. Sin embargo, hay un color de dado más:
Morado, que suma su valor a los dados objetivo. Si el dado morado tiene un 2 en su cara, sumará 2 de valor a todos los dados que estén a 2 casillas de él.
Espero que esta breve explicación te sirva para empezar a jugar, el juego definitivamente necesita un tutorial (simple), pero estamos dando prioridad a añadir contenido nuevo ahora mismo. ¡Qué disfrutes jugando! :)
Muchas gracias
New PB.
17 minutes 17 seconds!
And I saw a glimpse of a witch (?) before the end screen. I wonder if you have to beat the game faster than 15 minutes to fight it?
Love this game! haha
I think I found a glitch...
I don't know what I did the activate it but there's a green circle like the healing one and it stayed there
other than that 10/10 game
my record is floor 14
Can we move the skip reward from the first screen to the second? I'd like to skip new dice sometimes
My fastest win yet! 22:10. I ended with:
Also, it would be nice if the win screen showed the deck you finished with.
This game is really fun! There's a lot to expand on if the devs choose, and the premise is very simple to understand. Altho it's very hard! And I personally wasn't fond of the music.
No matter what I'm excited to see how this is expanded in the future!
Yo honestly, this game is fun. Whenever I clock into work I just play this all day but this shit is so poorly balanced it ridiculous. Between the constant wars of attrition between the fucking moth who can self heal up to max HP several times throughout the fight, with no way to combat that other than praying he decides to attack or you roll high enough, the shitty beetle who not only shields himself but his team multiple times with the same issue, to the final boss being all around unbeatable without the correct RNG, it is a mess. I get it, its a game and not a big deal but frankly this is just busted. I had the luck to get 5 gold level healing items (One of which is the one that isn't a crystal and can be reused), 5 Heavy gold attack options, 3 gold heavy pink dice and I still fucking lost because the boss maximum DPS is too fucking high, health too fucking high, and the motherfucker is constantly healing or shielding, or attacking for fucking 12 of my HP per turn. I had 29 health and still lost because the devs decided the final boss should be able to shield himself and heal himself without restriction. I want to like this game a lot more than I do, clearly a lot care was taken in terms of the design, mechanics, art and programming but its busted. I do not mind that it is hard, I enjoy a difficult game but the RNG is too high to get a decent run. I have had runs end on floor fucking 4 because I get shit items, each round I am given no option to upgrade health or dice, each new dice I could pick was all shit, and a goddamn moth kept out healing my max DPS of fucking 8 and when I start with a shitty healing dice that has the potential of only giving my back 1 HP of course I am nothing but fucked. "It's a roguelite" I get that but its like when you play the binding of Issac and each item at the start is absolute dog water and you die 1 million times but at least in that game there is an element of control, I can get better at the game and overcome through dodging or learning what item is better than another, there is no adaption with this game, just fucking luck. I have been playing this game since December (so clearly on some level I like getting my shit kicked in) and have yet to beat the game one goddamn time because each enemy is poorly designed from a gameplay perspective. In conclusion, I hope when this game gets patched again we can get the correct balance between challenge and fairness because I like this game, it's cool or whatever, but if I lose one more goddamn time to a fucking to a fly getting carried by a moth and I have nothing but shitty RNG the entire time I am going to lose my mind.
I will try again later I guess.
Addendum: I won the next day after making this comment.
Personally, I like to cut my deck down to as few dice as possible and upgrade them to gold (1 heal, 2 attack, 2 block and 1 boost or mirror). This way the dice you are given are consistent (in fact, you get the same 5 dice every turn after you use the heal).
Thank you, I will take this inconsideration the next time I play. I believe having less dice is what led to me actually winning.
After the update I managed to finish for the first time after months of trying... :D
will there be an android version in the future?
One suggestion I have is to be able to view your deck between rounds.
It's kind of annoying to get remove/upgrade dice but you can't remember your precise deck... like, do I have any dice I want to remove?
Hey! You can actually click on the deck bag when deciding which reward to pick. Thanks for playing :)
Aaaah! I had no idea (obviously).
Maybe it'd be a good idea to make that more obvious in-game. Also, I just noticed the discard pile... what does that do exactly? I can't quite work it out.
Amazing game. Very challenging, very like rogue!
NICE GAME BRO !
Really nice game!
I have a few suggestions:
Keep up the good work.
Edit: For number two it works on mobile but you need to click mobile friendly in settings or else it says “This game is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.”
OMG! this game is amazing! I really like your dice combat syste
I think that restarting on floor 1 is not the best death system though .
Well, this is a Roguelite. Roguelikes and Roguelites are well known for resetting all (or in Roguelites' case *almost* all) progress on death, and it is supposed to be that each time you die, you basically play the game from the beginning. This mostly depends on opinion tbh.
Hello
I really like your game but can you make so that when we choose to gain a dice if we like none of them we could skip them (or reroll)
the music is really bad but the game could be great with some more polish you should keep working on this after the gamejam and add some stuff!
this game is awesome
I've been playing this game for 6 hours now I need a hospital
not good for you
Brilliant idea, design and execution!
I really enjoyed the game, sadly i wasn't able to defeat the enemy on the final floor so i'l try again :)
yesss a new update :DA
Can't wait for more :)
Yessss finally attack option I've been waiting for!
this is such a cool little idea and the art style is super charming!
I struggle to find bad games with frogs
Reducing the amound dice you remove from the deck destroyed my main strat :(
Wow sadly after you beat it theres not much left to do i scene all dice types and such, plus theres no infinite mode or unlockables
Yay! I completed this game already! I tried a lot of time to beat this game. I played this game 4th or 5th time :000 I'm happy!
Gratz! ^^
Thx :00
Nice game, i played for two hours ^^
Fun game, love it! Congratz
Looks great
love it ... straight forward ... simple, effective ...
If I had any requests/suggestions, it would be to add a way to increase the number of dice I could use per round, and im still unclear about how my dice deck corolates to what I get in a round ... maybe even an "oh shit" button when there are phases that are basically unbeatable.
This could maybe be added in a mode? Like "Easy" would have more dice slots, more starting health, hard would have one less dice slot, etc.
that would be cool! ... I'm such a super casual gamer lol ... I am ALL about easy modes! lol
more dice per round would just make this way too easy, I mean all you have to do is get a cpl hollow dice anyway
Really amazing game found by the YT Retromation, there is a big potential of this game, and I could really see it expand in a full game, with more ennemies, dices, boards rotation etc. with a system like slay the spire it would be really awesome.
Keep up the good work guys. After 6 attents, I finally reach the boss but fail to defeat it!
İf you are reading ths comment...
WHAT ARE YOU WAİTİNG DOWNLOAD NOW!
This game is so good you should play
I've really enjoyed this game so far. I think the potential is there for a really great game. The mechanics are simple to understand, but there's a fair bit of strategy to it all. The art, music, enemy variety, and dice variety are all lacking, but I think you've done the hardest and most important part already: making your game fun. I hope you take this idea and run with it. I'd love to see a full-fledged Die in the Dungeon game.
I have a gold hollow & crystal heal die and it only rolls 3 or 4
so i chose the gold block die that only rolls 5 or 6
did i chose wrong?
edit: two minutes later i got that again so i chose the healing die now i am at floor 15 help there is a hard boss there