Love the dices at the enemies. Surprised you made grow work on terrain; it is rather OP now. There is a new bug: when hovering over a heavy, it doesn't show queen's mark, you can only detect it with honey
The game plays wonderfully on a smartphone, and I must confess that I have no interest in playing it on a computer (I added it to my Steam wishlist anyway 😉)
The only issue right now, and it's a big one: my browser keeps deleting my game progress...
After the umpteenth time losing my progress mid-game, I think I’ll manage to unhook myself from this game until a mobile version exists. I hope I find out about it then 😅
Just wanted to say I love the game, Alarts! Bought it earlier but I'm away from my PC and was delighted to see the browser version got the update too. Thanks for that. :-) And good luck on the Steam version, can't wait to see it!
The main issue I see is that there isn't a lot of variance in the early game, which makes it a bit repetitive after a dozen games. I'm sure this will be fixed in the full game, but some extra variety in the demo would be great.
Another issue is the low level of information on enemy actions. We might be a bit spoiled by the full transparency of Into the Beach or Slay the Spire, but some increase of the information level would be appreciated. Otherwise you get tempted to go on wikis, and that spoils some of the fun whether you do it or not.
I love the game! The art looks very nice and colorful (the kind of art I wish I could do, I really like it). I also loved the mechanics, and the short encounters between the battles are creative. The game play is simple but engaging, and I think it's the perfect game for when you want a light rogue-like to play, or when you are waiting for something. And, of course, my potato PC can run it with no problem (it runs Minecraft with OptiFine, low graphics etc and 2 chunks of view and yet it lags sometimes. Just saying so you will know).
By the way, I don't know much about dice building games but I had never seen that mechanic before, and I like it very much. Would it bother you if I used a mechanic alike in a game? Not that I want to compete with you in any way, I just found the idea really good.
So basically, my first ever run was soft locked by an enemy I cannot deal enough damage to because a previous event made me lose an attack die but it can't outpace my block/healing either.
Definitely potential here but maybe some systems to help prevent these things would help.
My first run was fun, but it was really annoying how one event completely ruined my whole dice bag when I had no idea that it would. Lost all my gold dice and then crumbled in the next fight instantly.
Finallyy!!!!! Can't wait for the full game For those wondering what is the strategy my main aim was to get just 5 die so that I know exactly what I was working with the best that work is fully upgraded one green one pink one blue and 2 red die. If you get just these and fully upgrade them the game becomes much easier
Some of the review comments are further down, so I'll write this here for anyone newly coming here to check out the game:
Don't purchase this game, just wait until the final release. The current game is VERY alpha. There's also a lack of information on how some mechanics work, and for a roguelike it gets boring after about 5 runs.
Fun concept but a lot of mechanics are poorly explained or not explained at all. Would be cool to know what "Heavy" and "Hollow" mean before being forced to make a choice between the two. Died to the queen bee because I hopped in a purple pool that gave no hint about what it might do and lost a ton of HP, then I guess she deletes your dice or something? Game has tooltips for some stuff but not others, hopefully the full version corrects this.
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Fun to play once.
Also frog furry.
Nice
question: What does the awakened gem do?
the bee is hard
So...I got to the Spider challenge.
Question 1: "How many choices do you get to choose from after beating a boss?"
Here's a screenshot after beating the bee, by the way:
Evidently, "Wrong!"
So...be warned. The Spider challenge...is bugged. :D
I think it meant the bee boss in normal mode (3 choices first, then 1 heal choice) which is 4. The answer for 4 for me when I played so yk
Love the dices at the enemies. Surprised you made grow work on terrain; it is rather OP now. There is a new bug: when hovering over a heavy, it doesn't show queen's mark, you can only detect it with honey
A bit sad that it only make you choose to lose 2 dices in stead of the former 3; makes it even more difficult to avoid having too many dices
bro it's not dice/dices it's die/dice
Dieshez
That would be very lovely to see that game not only at steam, but on apple's app store too.
Extremely fun, amazing replayability, and the new updates keep me coming back for more!
What is the bomb die?
Got all medals and was finally victorious!
The game plays wonderfully on a smartphone, and I must confess that I have no interest in playing it on a computer (I added it to my Steam wishlist anyway 😉)
The only issue right now, and it's a big one: my browser keeps deleting my game progress...
After the umpteenth time losing my progress mid-game, I think I’ll manage to unhook myself from this game until a mobile version exists. I hope I find out about it then 😅
Just wanted to say I love the game, Alarts! Bought it earlier but I'm away from my PC and was delighted to see the browser version got the update too. Thanks for that. :-) And good luck on the Steam version, can't wait to see it!
nah
42+3=44.
Why?
u mean 45?
For some reason i get 44 health.
If anyone wants to have dev mode press 'D' 3 times and then '1'(one)
it didnt work for me :(
Maybe try doing an uppercase D and then the one(in case you pressed l instead of 1 lol)
ill edit my comment to change it a bit
ill try it
thx btw
it worked! :D
how do i do this
Didn't work for me at all
If the game is made by Unity, how am I able to play it from Google Chrome?
This is great fun, and has a lot of potential.
The main issue I see is that there isn't a lot of variance in the early game, which makes it a bit repetitive after a dozen games. I'm sure this will be fixed in the full game, but some extra variety in the demo would be great.
Another issue is the low level of information on enemy actions. We might be a bit spoiled by the full transparency of Into the Beach or Slay the Spire, but some increase of the information level would be appreciated. Otherwise you get tempted to go on wikis, and that spoils some of the fun whether you do it or not.
I wish you success!
with die
Please dev launch the final update on itch. I want more content. It has been more than a week since the said release date.
Hey, sorry for the wait! The latest update (1.6.1) is now up here on itchio, enjoy :)
This is great game
Also, Amazing game!! I have been playing since 1.2 and I love to see how the game has grown.
Didn't they say they would put the update here as well as a final goodbye to itch? I don't see it...
The latest update will release on itch too pretty soon :)
Sorry for the wait!
amazing
Love this! This game is gonna blow up!
I love the game! The art looks very nice and colorful (the kind of art I wish I could do, I really like it). I also loved the mechanics, and the short encounters between the battles are creative. The game play is simple but engaging, and I think it's the perfect game for when you want a light rogue-like to play, or when you are waiting for something. And, of course, my potato PC can run it with no problem (it runs Minecraft with OptiFine, low graphics etc and 2 chunks of view and yet it lags sometimes. Just saying so you will know).
By the way, I don't know much about dice building games but I had never seen that mechanic before, and I like it very much. Would it bother you if I used a mechanic alike in a game? Not that I want to compete with you in any way, I just found the idea really good.
DID IT
secret found: Press P for his pants to go missing and Press G for glasses
thanks, well done
Stays interesting and strategic throughout, one of my favorite rougelikes I've played all year. Looking foward to steam release.
A little annoying at first, but it pays off if you keep going.
it looks nice, but annoying monotonous music that cannot be turned off spoils the whole impression
The music actually can be turned off, when you pause the game. (But idk, maybe when you played it couldn't, if so sorry for replying)
i love this game
So basically, my first ever run was soft locked by an enemy I cannot deal enough damage to because a previous event made me lose an attack die but it can't outpace my block/healing either.
Definitely potential here but maybe some systems to help prevent these things would help.
My first run was fun, but it was really annoying how one event completely ruined my whole dice bag when I had no idea that it would. Lost all my gold dice and then crumbled in the next fight instantly.
Finallyy!!!!! Can't wait for the full game
For those wondering what is the strategy my main aim was to get just 5 die so that I know exactly what I was working with the best that work is fully upgraded one green one pink one blue and 2 red die. If you get just these and fully upgrade them the game becomes much easier
Some of the review comments are further down, so I'll write this here for anyone newly coming here to check out the game:
Don't purchase this game, just wait until the final release. The current game is VERY alpha. There's also a lack of information on how some mechanics work, and for a roguelike it gets boring after about 5 runs.
you can't purchase the game right now, I don't know what you mean
Fun concept but a lot of mechanics are poorly explained or not explained at all. Would be cool to know what "Heavy" and "Hollow" mean before being forced to make a choice between the two. Died to the queen bee because I hopped in a purple pool that gave no hint about what it might do and lost a ton of HP, then I guess she deletes your dice or something? Game has tooltips for some stuff but not others, hopefully the full version corrects this.
Didnt expect to get out of this one xD
if boost die could boost another boost die i would have like 26 defense in one turn lol
this is good