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Obviously it depends on the RNG of what options you get as you beat each lvl

but it seems like once you understand the meta to beating the game it becomes a bit easier

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I love your game diseng

Thank you! :)

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https://clips.twitch.tv/CaringCleverJayKappaPride-cV5FNWaaF4vPuh76

I love your game but the end left me a little crestfallen, can I provide like a comfy image of the frog to add to the end?


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An ending screen is already in the making! ^^

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I made one anyway lol but I look forward to seeing what is created!

This Is a really good game. And I had a lot of fun. But on which level does it end??Because I died at level 18

The game ends after level 20, so you were pretty close to finishing!

hoping it gets extended to go longer than 20

That finale did me in. Managed to get a good set of five dice I liked, and kept only those five the whole time. My numbers weren't enough, though.

This is so similar to a game I had been making on and off for the last year, except mine is card based and nowhere near as polished/balanced or fun as yours! Love it :D

Got to floor 18.. it starts getting tough but didn't have enough heals, prob could have gotten further

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a replay button on Fin screen would be good

The ending is getting reworked with a more satisfying look and a proper menu flow, tbh that Fin screen was just a rush job to get us across the finish line when were working on the original jam version lol

I get it lol, just a friendly suggestion, this game does have great replayability

Wait- you can beat the game??? I'm a bit sad about that. The game is really good though. I quite enjoy it and the art is wonderful. The general idea is very cute and I like the mechanics of it. Maybe after you've beaten the 20th floor an endless mode will be unlocked? And you get rewards for how far you get in it that will help you get farther next time? I think it could be a cool idea to play with.

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honestly i think it be cool if it was just endless, but it tracked your score/how far you got.... maybe even a leaderboard

There should be an option for a leader board, like something you can click on to check it. If it just pops up then that could suck for some people. I know some people that feel like they're not good enough if they end up not winning, getting first, etc. so maybe its something that could be disabled if its even added. 

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even if its not a leaderboard and just tracks like your own stats... total wins/games played, most common level u die on, etc

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Funnily enough, originally the game was planned to be endless, maybe just keeping track of how far you got. But at the end we thought fighting big, boss-like enemy was a more satisfying ending.

Even after saying that, I do think there's so merit in the idea of having some sort of endless mode, and maybe even a leaderboard as you guys were discussing on the thread. But having a satisfying version of something like that will involve bespoke rules and progression compare with the current game, so I guess the only thing I can say right now is that we're more focused on the "story" mode of the game. Hopefully you can see where I'm coming from with this answer :)

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I love the aesthetic of the game, from the cute theme of frogs and insects to the pixelated graphics! Is there anything I can do to help in coding or developing ideas for future updates? I'd be honored to help in any way!

Thanks for the kind words!

As of now we don't really need extra help, just playing and letting us know about your impressions or any issues you have is more than enough, but thank you anyway :)

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What an awesome Game !!!!

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Thanks! :D

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i really like this game, but i think that some things are just too random(like a situation on the screen). i think that at least first draw at every floor should be 1 boost, 1 attacking and i deffence dice and 2 truly random dices.

some other things that i would love to see:

- reward for clearing a lot of floors in the previous game. it might be just a simple "choose 1 out of 3 dices" that is already in the game, or maybe more max hp at start (floor number / 2). almost every reward for playing will be good.

- "draw again" button, most likely costing 1 move.

- if you don't use all the moves in the previous turn, you can use them again(max 5)

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Thank for playing and taking the time to write some feedback!

Your first point is certaintly something that might be added in the future, this game has a heavy influence from Slay the Spire, and we know a good amount of its mechanics are probably aplicable here as well (not all tho!).

About your other suggestions, I do agree the current set of dice is somewhat limiting when you want to give your deck some complexity, and with that I mean playing with external factors like the amount of energy you have, dice that can return to your hand, discarding unwanted dice, etc... but I can tell you the next update will be focus partly on trying to fix this, there's many new mechanics that we hope will make the deck-building aspect of the game more enjoyable :)

And dicey dungeons, lmao. Amazing game though.

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This is ridiculously good. I especially love the off-beat pixel art and animations, congratulations!

Thanks! :)

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one thing that could be good is like a milestone reward... like say after every 5th lvl u beat u get an extra upgrade... or a choice between 2 random options


not needed just a fun suggestion

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Thanks for the feedback! There's some ideas on the table to make progression more interesting, definitely.

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One thing I'd consider adding is a tutorial that shows you how things work.

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We're actually planning to add some kind of basic tutorial in the next update, and your feedback could be very helpful here: was there any part you found especially confusing or hard to understand? Thanks!

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Please make it optional! I liked to learn as I go and deciphering the game was part of the fun (at least to me).

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It'll definitely be optional ;)

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This was a really fun game! Thank you!

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Thank you for playing! :)

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Amazing game! keep up the good work :)

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This is a really fun game to play!

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this game makes me happy

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That comment makes us happy! ^^

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yay i made someone happy

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The game does seem a bit easier since the changes, pretty consistently getting atleast to the double digit levels

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Really fun game, even tho im not that good lol

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Hey, thanks! And... keep trying, I believe in you!

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OK, so I did not get all that far, but I love how the game just starts right over, and of course, I have to try again, wasting who knows how many hours of my day. lol. This game is addictive, and although a bit outta balance (once you fine tune it, it is gonna be off the chain, good!) it is very replayable. Good job! Three thumbs up!

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Hey, thanks for the comment!

If you feel like something's not quite right in terms of balance, please let us know. We updated the game pretty recently, hoping to address some of the most jarring issues, but is completely possible some bits are still not quite right.

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you know a game is really hard when it is tricky to beat even with cheats.

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Can't argue with that lol

We just put out a new version with some balancing fixes, so now the game's difficulty should go from "Unfair" to just "Hard" hopefully. Give it a try if you want! :)

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6:39 - 9:19 Die In The Dungeon

As my previous comment stated, I absolutely love the game and can't wait for the patch to come out to play more!!!! 

Already left a comment on the video, but just to reiterate, I enjoyed the gameplay a lot, thanks for playing the game!

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I'm really enjoying this game and looking forward for the balancing and new content update! ( ノ ゚ー゚)ノ

New balancing update is live now! :)

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Really loved the concept for this game, are you gonna make a mobile build?

A mobile version is definitely on the cards, yeah, but for now we're focusing on putting out some balance and content updates (first one just dropped today!). The main target is improving the game's replayability as much as possible, and once we get there, we will see...

Btw congrats on your game results! :)

All sounds like good stuff, I'll have to keep an eye out for these updates!

Thank you! :)

The Guarding Beetle guys are sooooooo OP. Unless you have very good attack and defense, your screwed.

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Also This Is Just Straight Up Unfair.

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Those fu... uhm... guys... got me twice! (╯°□°)╯︵ ┻━┻

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Please, good sir, do not take your anger out on the poor tables in this page  ┬─┬ノ( º _ ºノ)

We just put out a new update balancing some issues today, so hopefully the game feels a little bit less unfair now :)

Thx, because if those guys show up together, and you're not very good, then you just slowly die.

agree

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This is a great game to play when you are just looking for something fun, one thing Id say is wish the enemies were more level specific... getting harder as levels go, sometimes when u hit the healers early it kind of ruins it

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Hey, thanks for the comment!

And you're totally right about the healers, but a balance update is coming pretty soon, with some extra content too! :)

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I got to flor 16 and can't wait to see what devs do with this game, its got a looooot of pontecial

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Thank you so much for your review! This sunday a new update should come up with mostly difficulty tweaking and balance overall, but it will also have a small content update ;)

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Hey I tried your game on stream, you can watch the broadcast here https://www.twitch.tv/videos/930457256. It starts at 00:29:00.

Really like the idea of the dice grid with the improve dice interactions. I wish there were more different interactions like this.

I like the quite unique graphic style, usually you don’t want thick outlines like this but here it works well.

There could be more work on the sound design but I like that music.

I gave up before reaching the boss but you already know there’s some balancing to do!

Also, it took me some time to understand the dice values are randomly picked between the different dice that appear on hover.

Anyway overall very good entry, are you planning on expanding on it?

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Oh, it was really fun and interesting watching you slowly understand the mechanics of the game! Thank you for your kind feedback!

We're currently working on a post-jam version mainly focused on more balance encounters, a better tutorialization and some extra features. The voting process for the jam is due to finish this Sunday, so this update will probably drop around next week. I'd be amazing if you can give it another go by then :)

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Sure I’d love to try again and reach the end this time :) I’m following so I should see it drop.

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This game is really cool. I found an impossible enemy (healed himself too much compared to the damages I could make). But this is one terribly great game!

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This game is sooo fun!

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Awesome game!! I love it!! The frog is so cute. <3

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I got to the boss without using the cheat o/ But the boss seems ... strong. Got 30 point of damage and died.

I went all-in on heavy block dice, it worked. Until the boss where I didn't have time to set them up.

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Is this game going to be updated, or is it a one off?

We're working on an update to fix some of the balance issues, and maybe add some extra stuff, but this game is part of a gamejam and the voting process is still going on, so we need to wait for that to be over before pushing it live.

Hopefully you will stick around to see the changes, it wont be long! :)

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Yeah I know, but as the developer has said many times, you can use Space+F to insta kill one at a time. This should help in any circumstance like that. However, these too are incredibly easy if you manage to beat one.To do that though, you actually need to insta kill him with some really upgraded dice, or just hope in RNG. Hope this solves your issue.

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With some balancing I totally would buy it on Steam. Good job!

We just released a new balance patch, so you can give it another try if you like :)

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Thank you for the comment! Reaching the boss is quite hard so congrats on that :o. About the green moth, it is a very troublesome monster at the beginning since she outheals you, but later on you can deal with her quite easily ^^

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this is amazing    

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hmm this seems cool

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Jogo minimalista, mas muito fofo e genial S2 

Obrigado :)

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