New Update 1.4: Events
Hey everyone! The awaited 1.4 update is finally here! It includes a lot of new content so get comfortable in your seat, 'cause you are gonna have Die in the Dungeon for a while! Hope you enjoy it!
- Event Rooms. While ascending, aside from constant battles, you will now have to face a different encounter altogether: treacherous locations and the shady inhabitants of the dungeon, these events will make you take decisions that will significantly affect the course of your run.
- End Screens. They have been completely reworked, with a more visually appealing sections for stats, dice and badges! Oh, and a new run score (with grade included) for those good enough to complete a run.
- New Enemies. Two new foes will stand in your way while exploring the dungeon, they will prove hard to "beat" while also raising the tempo of their allies.
AND MUCH MORE..!
There is a lot more to this update, but we prefer for you to find out while exploring and attempting to reach the end. If you beat the game, be sure to post a screenshot with your victory screen and the things you've unlocked!
Get Die in the Dungeon CLASSIC
Die in the Dungeon CLASSIC
A turn-based, deck-building roguelite focused on dice combinations!
Status | In development |
Authors | Alarts, SexyBuggy, Jaun, MUNDONUEBO |
Genre | Card Game, Role Playing |
Tags | Cute, Deck Building, Dice, Frogs, Pixel Art, Roguelike, Roguelite, Turn-Based Combat |
Languages | English |
Accessibility | One button |
More posts
- Die in the Dungeon: Origins now on Itchio!Feb 01, 2024
- Die in the Dungeon: OriginsOct 05, 2023
- New Update 1.6.1: PrologueJan 23, 2023
- Die in the Dungeon PROLOGUE out now on Steam!!!Jan 12, 2023
- Free Prologue coming to Steam in two weeks!Dec 27, 2022
- Die in the Dungeon is coming to Steam!Sep 04, 2022
- DitD Recommends: Backpack Hero!Aug 18, 2022
- DITD x Super Rare Mixtape #3!May 28, 2022
- New Update 1.5: UI and MusicMar 19, 2022
Comments
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I like the esthetic of the game and the gameplay is enjoyable but it is still just brutal and in a way that isn't enjoyable. I still feel like I can never get that far because of the upgrades just not being much of an extra punch. I think that giving a bit of healing at the end o each round having the player get new dice would make the game have a more functional difficulty curve.