When I started, I thought you put the boost dice ontop of the other dice to apply the boost and then you dragged the dice onto the enemies to hit.
The way you have it works great, it just took a couple seconds to figure out.
maybe add a short little animation showing the player how to use the dice, but it really would only save like 10 seconds of frustration for the dumb players like me.
Hey, I've been loving the game but I have one major issue personally. I have a bad case of OCD and there's no way to sort your dice or have a priority to where they're place in the bag for viewing or upgrading, and if you add a die then you mess up your order, which is bothersome in my opinion. Is there any way to make a sort or auto sort function? Even just Attack/Defend/Boost/Heal etc. priority in your bag would be amazing. Otherwise, love the game, thank you for your hard work <3
Separate post: Feature request: Resizable window mode. I do enjoy playing, but when I'm on my laptop I only have one screen & I want to monitor other applications, such as chat windows. My monitor is 1080, 6:9, and I was unable to resize it, at least.
If I might make a gentle point of criticism: The letter grade only serves to make many players feel like shit. If it's meant to be a form of encouragement, it has had the exact opposite reaction. Hard.
I made it to the end with only one attack die. Not on purpose; I got some bad transformations, but the deck(?) worked really well once I pruned out the second mirror die. Figured I'd commemorate this weird run.
Note: I only added that heavy block die at the last second, not sure how it would play with three block dice. Also, I was only actually playing the game for about 40 minutes—I was interrupted partway through, but the game counted the time my computer was asleep. (It was kinda slow at times, though, especially when I fought multiple tanky enemies before, especially before I enheavied the attack die.)
Esse jogo é incrivel tenho certeza absoluta que se for adicionado mais conteúdo e uma historia bem feita vai vender feito água e acredito que se houver uma versão mobile vai ser bem aclamado
wow I didn't know you could get an S! Hollow + mirror dice made this a crazy run. Normally I go for the grow dice. I only ever had an A or an F before. Also I feel like you should get a bonus for having perfect health and shield at the end of the last boss battle.
Having a "randomize all dice" event literally immediately before the last boss is...interesting. / also SO annoying. I just played for 30 minutes and now all my dice are gone before the last boss!?!
I had one gold grow attack die that transformed into basic hollow attack. Used it every turn and then Blaghhhhh
excellent game! so so fun. i'm gonna be replaying this for a while i think x)
bit of critique:
like PandasFly mentioned below, knowing how much damage enemies are going to do would be very very helpful with this kind of game. at it's core, this game is about strategy, and strategizing how to take the least amount of damage would add just a bit more thought into a player's turn.
in Backpack Hero, a similarly strategic game, you can clearly see how much damage an enemy is going to do and how much they will block for. this changes the way you approach your turn. do you deal the most damage you can, to help your next turn? or, do you block as much as you can to take less damage? i believe this kind of system would be perfect for Die in the Dungeon.
another bit of critique, a much smaller one: when i played this for the first time, i didn't immediately see where the button to end my turn was. it has a similar style and colour to the 'board' so it blended in. it didn't take long at all to find it, but i think this may be a small teeny problem with clarity?
with how small the numbers are i think it makes a difference to show it. even you listed what could arguably be a broad range of numbers!
there's a big difference if you're like, fighting 3 fly guys and each of then do 1 damage, than if they all did their max. you could block 3, or 9! that's a massive difference in how you're gonna approach the situation. 9 is just short of half the starting hp, and 3 damage feels like "eh, i'll heal it next round." y'feel me?
and yeah. the purple fly guy sucks. i hate that guy >:(
I mean also what you can do is really quite limited and you can always act as though they'll do their max (prioritize blocking if you can't finish em off). Also you at least have an idea of what you're risking! For me it's the biggest problem with the violin guy who copies you.
I think I found glitch. When you have 18 dice, you can still find "golden room" (not room with skipping floors) where you have 2 options: you can take gold die and you can ignore.
Love the game, i feel that it has a lot of potential. A small detail that i think would be very helpful (for strategy and all) is to know how strong the enemies are. :) just a suggestion.
Also, maybe an exit button on the download version :)
on my second run I got a good start thanks to an event and ended up steamrolling most of the floors with heavy attack and defence dices plus a golden mirror on my third run it started decent but on queen got an unlucky draw, and got one shot
I would like to be able to see for how much each enemies attack The player would be able to prioritize the most damaging ennemies and better understand how the enemies abilities increase their attack
After playing a bit more to try to master the game, I got disapointed by it's randomness
The problem is not the dices, but the events and upgrades between fights
You have to get lucky to get positives events at the right moment like replacing or discarding 3 dices, replacing dices is even more luck dependant, you rarely find something worth it in shops and picking one more dice is usually detrimental, and you rarely get to choose between a shop and discarding a dice, so half of the time you can't do something useful
It can be fixed, maybe events could have a patern like 2 positives one negative across 3 floors, the two choices could be forced pairs of shop and discard or heal and +3health, we could pick between 3 options instead of 2, and an option to replace one dice could be nice to see too
to summerize, I think that anything that reduce both the odds of busted and trashed runs would be nice for the game and give more importance to strategizing, and would allow to make every run counts
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frog so cool!
also gameplay fun and interesting with some enemies being much more annoying than others
good game
how can you tell how much damage the enemy is going to do cause i cant see it
When I started, I thought you put the boost dice ontop of the other dice to apply the boost and then you dragged the dice onto the enemies to hit.
The way you have it works great, it just took a couple seconds to figure out.
maybe add a short little animation showing the player how to use the dice, but it really would only save like 10 seconds of frustration for the dumb players like me.
Great game though!
I am ADDICTED!
Addictive as heck :)
fuck that annoying little moth piece of shit
I love this game
frgo
Would have been perfect for This year's GMTK theme lol
NOO I GOT THE GROW DIE MEDAL AND THEN THE GAME DIDN'T SAVE IT :(((((((((((
yo I beat the old version. this game is amazing!
It was so fun and addicting that I can’t believe this started as a jam game! One of my favorites.
I read the key for 10K score is keeping HP at 20, I confirm!
how do u get the 2nd and 4th badges?
2nd is an event. You just have play until it happens. For 4th you have to defeat the boss on floor 25.
It's all randomized on the 24th floor, so there's no deck before that.
Hey, I've been loving the game but I have one major issue personally. I have a bad case of OCD and there's no way to sort your dice or have a priority to where they're place in the bag for viewing or upgrading, and if you add a die then you mess up your order, which is bothersome in my opinion. Is there any way to make a sort or auto sort function? Even just Attack/Defend/Boost/Heal etc. priority in your bag would be amazing. Otherwise, love the game, thank you for your hard work <3
https://indieoyun.org/die-in-the-dungeons/
I introduced your game on a Turkish speaking site.
Ok, so a bit of a suggestion, what about making the download version of the game capable of being windowed?
Finally got to 10000 points. The key seems to be not letting your health drop below 20.
This is a lot of fun! I agree it should be playable on mobile as well.
It seems I can play it on mobile .
Separate post: Feature request: Resizable window mode. I do enjoy playing, but when I'm on my laptop I only have one screen & I want to monitor other applications, such as chat windows. My monitor is 1080, 6:9, and I was unable to resize it, at least.
If I might make a gentle point of criticism: The letter grade only serves to make many players feel like shit. If it's meant to be a form of encouragement, it has had the exact opposite reaction. Hard.
Apologies.
yeah~ I made it~
<3!
Can you make an andriod comapible version please I would love to play this on my phone.
I made it to the end with only one attack die. Not on purpose; I got some bad transformations, but the deck(?) worked really well once I pruned out the second mirror die. Figured I'd commemorate this weird run.
Note: I only added that heavy block die at the last second, not sure how it would play with three block dice. Also, I was only actually playing the game for about 40 minutes—I was interrupted partway through, but the game counted the time my computer was asleep. (It was kinda slow at times, though, especially when I fought multiple tanky enemies before, especially before I enheavied the attack die.)
Esse jogo é incrivel tenho certeza absoluta que se for adicionado mais conteúdo e uma historia bem feita vai vender feito água e acredito que se houver uma versão mobile vai ser bem aclamado
This game was really well done!!
this is so good it seems like an actually good mobile game lol
wow I didn't know you could get an S! Hollow + mirror dice made this a crazy run. Normally I go for the grow dice. I only ever had an A or an F before. Also I feel like you should get a bonus for having perfect health and shield at the end of the last boss battle.
Could you export a version for mobile ? Even if we have to side load it.
Yes indeed
Having a "randomize all dice" event literally immediately before the last boss is...interesting. / also SO annoying. I just played for 30 minutes and now all my dice are gone before the last boss!?!
I had one gold grow attack die that transformed into basic hollow attack. Used it every turn and then Blaghhhhh
hers an idea so you know those blue enemies that block your board it would be cool if you could see which one block what square
if you hover over them you can see which square they are
excellent game! so so fun. i'm gonna be replaying this for a while i think x)
bit of critique:
like PandasFly mentioned below, knowing how much damage enemies are going to do would be very very helpful with this kind of game. at it's core, this game is about strategy, and strategizing how to take the least amount of damage would add just a bit more thought into a player's turn.
in Backpack Hero, a similarly strategic game, you can clearly see how much damage an enemy is going to do and how much they will block for. this changes the way you approach your turn. do you deal the most damage you can, to help your next turn? or, do you block as much as you can to take less damage? i believe this kind of system would be perfect for Die in the Dungeon.
another bit of critique, a much smaller one: when i played this for the first time, i didn't immediately see where the button to end my turn was. it has a similar style and colour to the 'board' so it blended in. it didn't take long at all to find it, but i think this may be a small teeny problem with clarity?
anyway, good game!! love this a lot.
after you play a couple times you get a sense of how much they'll do.
regular fly: 1-3
arrow guy: 1-3, 2x
heal guy: maybe one hit of 1-3, and also a heal
shield guy: one hit of 1-3, 2 shields of 1-2.
then there are higher levels of each, and some others. The worst is the purple fly guy. that guy sucks.
with how small the numbers are i think it makes a difference to show it. even you listed what could arguably be a broad range of numbers!
there's a big difference if you're like, fighting 3 fly guys and each of then do 1 damage, than if they all did their max. you could block 3, or 9! that's a massive difference in how you're gonna approach the situation. 9 is just short of half the starting hp, and 3 damage feels like "eh, i'll heal it next round." y'feel me?
and yeah. the purple fly guy sucks. i hate that guy >:(
I mean also what you can do is really quite limited and you can always act as though they'll do their max (prioritize blocking if you can't finish em off). Also you at least have an idea of what you're risking! For me it's the biggest problem with the violin guy who copies you.
I think I found glitch.
When you have 18 dice, you can still find "golden room" (not room with skipping floors) where you have 2 options: you can take gold die and you can ignore.
Finally got a run done, Im ok with a
How'd you get a score that wasn't an F, just assumed it was a bug that I couldn't get any outher score than F
Just pass floor 25
easy enough to understand, hard enough to feel great when you understand
Love the game, i feel that it has a lot of potential. A small detail that i think would be very helpful (for strategy and all) is to know how strong the enemies are. :) just a suggestion.
Also, maybe an exit button on the download version :)
Really good
a really nice game
on my second run I got a good start thanks to an event and ended up steamrolling most of the floors with heavy attack and defence dices plus a golden mirror
on my third run it started decent but on queen got an unlucky draw, and got one shot
I would like to be able to see for how much each enemies attack
The player would be able to prioritize the most damaging ennemies and better understand how the enemies abilities increase their attack
After playing a bit more to try to master the game, I got disapointed by it's randomness
The problem is not the dices, but the events and upgrades between fights
You have to get lucky to get positives events at the right moment like replacing or discarding 3 dices, replacing dices is even more luck dependant, you rarely find something worth it in shops and picking one more dice is usually detrimental, and you rarely get to choose between a shop and discarding a dice, so half of the time you can't do something useful
It can be fixed, maybe events could have a patern like 2 positives one negative across 3 floors, the two choices could be forced pairs of shop and discard or heal and +3health, we could pick between 3 options instead of 2, and an option to replace one dice could be nice to see too
to summerize, I think that anything that reduce both the odds of busted and trashed runs would be nice for the game and give more importance to strategizing, and would allow to make every run counts
Well with a bit of luck in shops, I have beaten the second boss
I wish the boss did not end the run
I still like the game ;)