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if you choose to upgrade with all gold dice you get soft-locked (unable to continue/play) , same thing if you choose to discard without any dice.

I like the game. It’s my favorite genre, with dice! Which I am also very fond of. However, I have only one critique. When you pick a new dice there is no way of telling what the different attributes do. You can see only see it when you have acquired the die. It would be even better if you would be able to see what are the effects of said attributes.

But other than that it’s a fun game.

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Ok so here is my unfiltered review. The game is really fun, a bit difficult with a lack of proper tutorial but it is fun even if i did need to die 6 times to fully understand the game and 3 more for a good strategy. Good game with one major issue. The Floor 25 fight. The boss is annoying as all hell to beat, I am running a more defensive build where all my damage comes from boost, mirror, and terrain die so the boss has become impossible to get past its second form. the first form took me 10 minutes to beat, a lot of that due to a visual glitch where the enemies die would appear places they aren't and appear to be other die, like a heal die secretly be an attack die or a boost die secretly being a blank space, such a obvious bug that I'm astonished it went past testing unless i am incredibly unlucky and this is a rare bug but I've had it happen 200 times in a row for me, this with the fact the boss has scaling healing and defense is making this so horrid to play, its impossible for me to beat the boss anyways because of the fact it just heals back up and any buffs you place it will place a heal die on it so you just heal the enemy more, pre level 25 8/10 at lv 25 0/10 I am honestly just disappointed and I wanted to beat the game too, spent hours of my life to do so but simply cannot. please please please in the future do more bug tests and balance tests before you release an update or playthrough or a good game can become a shit one real quick.

really cool game !!! congrats

is this supposed to happen

i think its bc the dice is basic when u upgrade it it stoped doing that

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I know game jam games aren't always updated alot but i would love more content to explore. the game is great due to the uniqueness i loved the feeling of finding new and different dice (and was kinda mad that the names were just names) but all in all great replayability and a joy to see in my recomended 10/10 would play again

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omg i love this game

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Extremely solid idea and fun gameplay, looking forward to updates!

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this is the new froggy book froggy died in the dungeon

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I love this game, thought I wish there was an android version.

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That was great. Thank you for the fun distraction.

(Please note that this review is based on personal experience while playing this game)

Without beating around the bush, this game has me conflicted on whether or not I enjoyed playing it. From the difficulty spike, to the RNG involved in some situations, to bosses not really being balanced in coordination with each other, there's much that can leave you polarized on this experience.

The game has a simple premise: collect dice that can attack, add defense, heal, buff other dice, copy another dice, and two secret dice (explained later). Using these, you must climb a tower while defeating enemies and deciding on what you do during special events that can have a massive impact on what they do to your run. In fights, your dice each have six sides that can yield a number based on how powered up it is, which introduces RNG to whether or not you can attack, defend, and heal while also affecting what the value of each; while this amount of RNG isn't inherently an issue depending on the deck of dice you're running or if you've been leveling up/collecting high level dice, but it becomes glaringly obvious that you'll lose more runs to this than because of preparation.

In terms of glitches and bugs, I couldn't find any after 7+ hours of doing runs to finally beat one, but I'd like to create a quick starter tip/help section for anyone having issues with the game:

1. Complete as many floors as you can; some events will allow you to skip them, but it's better to progress naturally as finishing fights gives you health/dice upgrades, allows you to discard unwanted dice, and can give you new dice (some come fully upgraded)

2. Less is more: the more dice you have in your deck, the more likely you'll have lower level dice or not pull the dice that you want (you can only have 5 dice in your hand at one time). While you can play the cards and hope RNG gives you the dice you need when you need them, some enemies can heal/give shield which can lead to softlocks because neither side can deal enough damage

3. Prioritize targets: there are some targets that can heal, give shield to others, or mimic your dice. Without giving out all the details, you should remove targets that counter your dice or that can present more of an issue

4. Experiment with the special events in your first few runs and memorize what they do/say. You'll run into the same events that have different wording, so make sure to read them thoroughly and memorize the benefits/detriments that they can present

*SPOILERS*
*Spoilers for floor 20*
5. The fight on this floor can be extremely annoying for anyone that doesn't experiment, and with it being on the 20th floor, losing here will almost assuredly cause people to give up the game. I'll spell out the trick to winning here: the honey blocks, when placed to where the honey that they spawn land on a spot that's "reserved for the boss" give a x2 bonus (up to x4 if two are stacked); because of the boss's high damage, you must use the extra buff in order to gain shield to be able to survive her damage (I've experienced hits of 30 damage on playthroughs)

*Spoilers for floors above 20*
6. Okay, from here on out, you're either going to have to rely heavily on RNG or have a small deck that is comprised of hitting hard and fast; floors 21 to 24 has only enhanced variants of the enemies that you encountered on lower floors that all hit harder, heal more, and shield more. If you have a healing/shield deck, unless you get the right enemies that you can defeat easily, you'll run into softlocks really quickly
*END OF SPOILERS*
 
The major gripes I have with this game are it's heavy RNG elements, the lack of information for the first boss fight (noted on number 5), the lack of deck depth that's viable during late game due to difficulty spike, and the underwhelming fight against the final boss. With this in mind, the game was fun to figure out, but becomes extremely tedious and borderline boring when you find out that you have to complete two runs of the game in order to get the true ending. Keep in mind, nothing changes after completing the game the first time except for one interaction at the end. With these gripes in mind, this game was fun to replay a few times as I figured out different strats that worked; once you figure out how the first boss works, you'll likely never die to it again. It's sad that it ends up feeling more of a slog with hoping you are able to build a deck fast enough that can help you survive and dying to inevitable RNG.

All in all, this is a nice turn based, deck building, roguelike that is definitely fun until it just becomes tedious. Although it feels like there's a lack of depth once you figure out what works and what doesn't, the journey is still worth giving this game some runs. Good luck, and remember that you will die in the dungeon.

My playthrough:

A really good free game. Tho I wish I could see how the enemy heals, deal damage, or blocks. Is it random or has a set value? does it depend on how much the value of dice I placed?

overall it took me a few hours to complete, I had a great time playing

Does anyone know of any similar games?

Backpack hero , kinda similar  

i tried it but i dont really get it its a bit confusing

shogun showdown is great

already beat it lmao

Dicey dungeons is a game I would recommend.

a few flaws but overall this game is amazing a bit of tuning and it would be perfect

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Interesting games concept, though sadly not able to rise to the standards set by Monster Train, Dicey Dungeons, and the grand daddy of them all: Slay the Spire. However this is a free game with freakishly good sprite animations and an engaging concept. The game is carried exclusively by the unique enemies, however encounters a bizarre difficulty spike after the first boss. It's good but I feel it's not nearly addicting enough to warrant being a roguelike. However I'd give it a solid 7/10 for it's ability to hold more than one play though, the good sprites, and the execution of a decent concept. Good job. 

If you ever redesign the UI again, I'd be more than happy to help do the pixel art for it

(I can do .gifs)

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I love it. Took me around 5 hours to clear the game. Got 4 medals, and killed the evil cursed frog.

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Got to floor 20.

Me and 3 of my friends love this game. I showed them and they started playing a lot.

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this game is flawless
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This game's fun as fuck

This game is fun as hell. Super relies on having an actually good build to get past the bee though.
But my 'brother' couldn't step to me in the slightest. Floor 21 with the two armor bugs and one heal bug was harder lmao

Really fun game!

I also tried upgrading my dice when they were maxed and now i think im stuck

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There seems to be a bug where whenever you randomize dice they are always attack, this killed a good run when I got the jester or whatever it was called and it randomized all my dice into attack dice.

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I noticed the same thing.

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Beat the whole game. 

I followed this guide:

Start with upgrading and removing dice, saving the "get new die" option for later if possible, since the quality of dice you get from that goes up the later you get. I tend to grab upgrades on an attack die and a block die early, while my first removal is one of the three boost dice. Don't upgrade the heal die at all, you want to eventually replace it with a Hollow if anything, though you can get by without if you get your deck quality up early. I try to end up with 1x gold attack, 1x gold defense, 2x silver boost, and 1x normal mirror die or 1x gold hollow mirror die. You CAN get 2x mirror dice, and that's fine but you have to make sure your deck is pared down if you don't want to get stuck with a bad hand. Gold booster dice are not good since they can roll 4, which is bad for the mirror dice.

Other than the core 5, I usually will end up with some mixture of:

1x heavy block die, silver or higher

1x hollow booster die, silver

1x hollow attack die, silver or higher

1x healing die, hollow or Miracle

Check out the dice wiki article for info on special dice

Finally!

great fun, and cute visual

Very good game! I find the start screen could be a little cooler. I am a big fan tho!

Can you guys make an app for phones?

I would love to play this game whenever I could. thank you.

Well done, on the way to becoming something really great.

i didn't got an F- this time :)

also 99% out of curiosity is it possible to get 50 or more max hp?

How do you beat these guys?! 

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you dont :)

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You hurt me sir, but you're quite right

This game is amazing! From the phenomenal art, to the comic relief, to the fun gameplay 11/10 game

love the game had a bit of a problem with data saving on mobile. (IOS to be specific) some ideas I came up with for an enemy could be something that explodes or an enemy that weakens you with a status effect. A cool dice idea was a weakness dice that effects the enemy.
But great job on the game it took me about 1 week to beat of on and off playing throughout my day. Keep up the good work.

Nice game, could work really well on mobile.

This game is amAAAAAAZING! 


Give it a try!

wo

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J'ai vraiment adoré ce jeu, très addictif et le concept autour des dés est vraiment très cool ! 

Il est vrai qu'il n'est pas facile, j'ai fait une vidéo il y a quelques temps dessus, si vous avez besoin d'un peu d'aide pour démarrer ou découvrir le jeu pour les francophones ! 

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franch

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