(Please note that this review is based on personal experience while playing this game)
Without beating around the bush, this game has me conflicted on whether or not I enjoyed playing it. From the difficulty spike, to the RNG involved in some situations, to bosses not really being balanced in coordination with each other, there's much that can leave you polarized on this experience.
The game has a simple premise: collect dice that can attack, add defense, heal, buff other dice, copy another dice, and two secret dice (explained later). Using these, you must climb a tower while defeating enemies and deciding on what you do during special events that can have a massive impact on what they do to your run. In fights, your dice each have six sides that can yield a number based on how powered up it is, which introduces RNG to whether or not you can attack, defend, and heal while also affecting what the value of each; while this amount of RNG isn't inherently an issue depending on the deck of dice you're running or if you've been leveling up/collecting high level dice, but it becomes glaringly obvious that you'll lose more runs to this than because of preparation.
In terms of glitches and bugs, I couldn't find any after 7+ hours of doing runs to finally beat one, but I'd like to create a quick starter tip/help section for anyone having issues with the game:
1. Complete as many floors as you can; some events will allow you to skip them, but it's better to progress naturally as finishing fights gives you health/dice upgrades, allows you to discard unwanted dice, and can give you new dice (some come fully upgraded)
2. Less is more: the more dice you have in your deck, the more likely you'll have lower level dice or not pull the dice that you want (you can only have 5 dice in your hand at one time). While you can play the cards and hope RNG gives you the dice you need when you need them, some enemies can heal/give shield which can lead to softlocks because neither side can deal enough damage
3. Prioritize targets: there are some targets that can heal, give shield to others, or mimic your dice. Without giving out all the details, you should remove targets that counter your dice or that can present more of an issue
4. Experiment with the special events in your first few runs and memorize what they do/say. You'll run into the same events that have different wording, so make sure to read them thoroughly and memorize the benefits/detriments that they can present
*SPOILERS* *Spoilers for floor 20* 5. The fight on this floor can be extremely annoying for anyone that doesn't experiment, and with it being on the 20th floor, losing here will almost assuredly cause people to give up the game. I'll spell out the trick to winning here: the honey blocks, when placed to where the honey that they spawn land on a spot that's "reserved for the boss" give a x2 bonus (up to x4 if two are stacked); because of the boss's high damage, you must use the extra buff in order to gain shield to be able to survive her damage (I've experienced hits of 30 damage on playthroughs)
*Spoilers for floors above 20* 6. Okay, from here on out, you're either going to have to rely heavily on RNG or have a small deck that is comprised of hitting hard and fast; floors 21 to 24 has only enhanced variants of the enemies that you encountered on lower floors that all hit harder, heal more, and shield more. If you have a healing/shield deck, unless you get the right enemies that you can defeat easily, you'll run into softlocks really quickly *END OF SPOILERS*
The major gripes I have with this game are it's heavy RNG elements, the lack of information for the first boss fight (noted on number 5), the lack of deck depth that's viable during late game due to difficulty spike, and the underwhelming fight against the final boss. With this in mind, the game was fun to figure out, but becomes extremely tedious and borderline boring when you find out that you have to complete two runs of the game in order to get the true ending. Keep in mind, nothing changes after completing the game the first time except for one interaction at the end. With these gripes in mind, this game was fun to replay a few times as I figured out different strats that worked; once you figure out how the first boss works, you'll likely never die to it again. It's sad that it ends up feeling more of a slog with hoping you are able to build a deck fast enough that can help you survive and dying to inevitable RNG.
All in all, this is a nice turn based, deck building, roguelike that is definitely fun until it just becomes tedious. Although it feels like there's a lack of depth once you figure out what works and what doesn't, the journey is still worth giving this game some runs. Good luck, and remember that you will die in the dungeon.
A really good free game. Tho I wish I could see how the enemy heals, deal damage, or blocks. Is it random or has a set value? does it depend on how much the value of dice I placed?
Interesting games concept, though sadly not able to rise to the standards set by Monster Train, Dicey Dungeons, and the grand daddy of them all: Slay the Spire. However this is a free game with freakishly good sprite animations and an engaging concept. The game is carried exclusively by the unique enemies, however encounters a bizarre difficulty spike after the first boss. It's good but I feel it's not nearly addicting enough to warrant being a roguelike. However I'd give it a solid 7/10 for it's ability to hold more than one play though, the good sprites, and the execution of a decent concept. Good job.
This game is fun as hell. Super relies on having an actually good build to get past the bee though. But my 'brother' couldn't step to me in the slightest. Floor 21 with the two armor bugs and one heal bug was harder lmao
There seems to be a bug where whenever you randomize dice they are always attack, this killed a good run when I got the jester or whatever it was called and it randomized all my dice into attack dice.
Start with upgrading and removing dice, saving the "get new die" option for later if possible, since the quality of dice you get from that goes up the later you get. I tend to grab upgrades on an attack die and a block die early, while my first removal is one of the three boost dice. Don't upgrade the heal die at all, you want to eventually replace it with a Hollow if anything, though you can get by without if you get your deck quality up early. I try to end up with 1x gold attack, 1x gold defense, 2x silver boost, and 1x normal mirror die or 1x gold hollow mirror die. You CAN get 2x mirror dice, and that's fine but you have to make sure your deck is pared down if you don't want to get stuck with a bad hand. Gold booster dice are not good since they can roll 4, which is bad for the mirror dice.
Other than the core 5, I usually will end up with some mixture of:
1x heavy block die, silver or higher
1x hollow booster die, silver
1x hollow attack die, silver or higher
1x healing die, hollow or Miracle
Check out the dice wiki article for info on special dice
love the game had a bit of a problem with data saving on mobile. (IOS to be specific) some ideas I came up with for an enemy could be something that explodes or an enemy that weakens you with a status effect. A cool dice idea was a weakness dice that effects the enemy. But great job on the game it took me about 1 week to beat of on and off playing throughout my day. Keep up the good work.
J'ai vraiment adoré ce jeu, très addictif et le concept autour des dés est vraiment très cool !
Il est vrai qu'il n'est pas facile, j'ai fait une vidéo il y a quelques temps dessus, si vous avez besoin d'un peu d'aide pour démarrer ou découvrir le jeu pour les francophones !
First time ever getting to the queen bee today, and i was doing fine, until it hit me for around 40 damage, out of no where, and one shot me. Im like wtf? Thats really rng based to get the right dice to deal with that.
The only thing they have in common is the dungeon feel, that's not new to slay the spire. This game is a "deck/dice building" game with combat, yes there's a lot of those but the game is charming.
el juego es realmente divertido y la mecanica muy interesante, al igual que los graficos son muy bonitos
solo veo pocas cosas malas en este juego:
-se hecha en falta un tutorial opcional en el menu de inicio
-en las opsiones de juego solo se puede quitar o dejar el sonido en lugar de poder bajarlo de forma gradual
-me gustaria que pudieras ver cuanto daño te hara el enmigo antes de atacar, para incentivar mas la extrategia de a cual matar primero
-las mecanicas de la reina abeja son un poco confusas y aun no entiendo que hacer con la miel o las casillas marcadas con una corona y no e podido avansar mas de hay por esas mismas razones
tambien me gustaria sugerir
-algun tipo de mini mapa para saber cuando habra algun evento especial
muchas gracias al desarrollador/a por este juego y espero que siga creciendo
← Return to game
Comments
Log in with itch.io to leave a comment.
Extremely solid idea and fun gameplay, looking forward to updates!
this is the new froggy book froggy died in the dungeon
I love this game, thought I wish there was an android version.
That was great. Thank you for the fun distraction.
(Please note that this review is based on personal experience while playing this game)
Without beating around the bush, this game has me conflicted on whether or not I enjoyed playing it. From the difficulty spike, to the RNG involved in some situations, to bosses not really being balanced in coordination with each other, there's much that can leave you polarized on this experience.
The game has a simple premise: collect dice that can attack, add defense, heal, buff other dice, copy another dice, and two secret dice (explained later). Using these, you must climb a tower while defeating enemies and deciding on what you do during special events that can have a massive impact on what they do to your run. In fights, your dice each have six sides that can yield a number based on how powered up it is, which introduces RNG to whether or not you can attack, defend, and heal while also affecting what the value of each; while this amount of RNG isn't inherently an issue depending on the deck of dice you're running or if you've been leveling up/collecting high level dice, but it becomes glaringly obvious that you'll lose more runs to this than because of preparation.
In terms of glitches and bugs, I couldn't find any after 7+ hours of doing runs to finally beat one, but I'd like to create a quick starter tip/help section for anyone having issues with the game:
1. Complete as many floors as you can; some events will allow you to skip them, but it's better to progress naturally as finishing fights gives you health/dice upgrades, allows you to discard unwanted dice, and can give you new dice (some come fully upgraded)
2. Less is more: the more dice you have in your deck, the more likely you'll have lower level dice or not pull the dice that you want (you can only have 5 dice in your hand at one time). While you can play the cards and hope RNG gives you the dice you need when you need them, some enemies can heal/give shield which can lead to softlocks because neither side can deal enough damage
3. Prioritize targets: there are some targets that can heal, give shield to others, or mimic your dice. Without giving out all the details, you should remove targets that counter your dice or that can present more of an issue
4. Experiment with the special events in your first few runs and memorize what they do/say. You'll run into the same events that have different wording, so make sure to read them thoroughly and memorize the benefits/detriments that they can present
*SPOILERS*
*Spoilers for floor 20*
5. The fight on this floor can be extremely annoying for anyone that doesn't experiment, and with it being on the 20th floor, losing here will almost assuredly cause people to give up the game. I'll spell out the trick to winning here: the honey blocks, when placed to where the honey that they spawn land on a spot that's "reserved for the boss" give a x2 bonus (up to x4 if two are stacked); because of the boss's high damage, you must use the extra buff in order to gain shield to be able to survive her damage (I've experienced hits of 30 damage on playthroughs)
*Spoilers for floors above 20*
6. Okay, from here on out, you're either going to have to rely heavily on RNG or have a small deck that is comprised of hitting hard and fast; floors 21 to 24 has only enhanced variants of the enemies that you encountered on lower floors that all hit harder, heal more, and shield more. If you have a healing/shield deck, unless you get the right enemies that you can defeat easily, you'll run into softlocks really quickly
*END OF SPOILERS*
The major gripes I have with this game are it's heavy RNG elements, the lack of information for the first boss fight (noted on number 5), the lack of deck depth that's viable during late game due to difficulty spike, and the underwhelming fight against the final boss. With this in mind, the game was fun to figure out, but becomes extremely tedious and borderline boring when you find out that you have to complete two runs of the game in order to get the true ending. Keep in mind, nothing changes after completing the game the first time except for one interaction at the end. With these gripes in mind, this game was fun to replay a few times as I figured out different strats that worked; once you figure out how the first boss works, you'll likely never die to it again. It's sad that it ends up feeling more of a slog with hoping you are able to build a deck fast enough that can help you survive and dying to inevitable RNG.
All in all, this is a nice turn based, deck building, roguelike that is definitely fun until it just becomes tedious. Although it feels like there's a lack of depth once you figure out what works and what doesn't, the journey is still worth giving this game some runs. Good luck, and remember that you will die in the dungeon.
My playthrough:
A really good free game. Tho I wish I could see how the enemy heals, deal damage, or blocks. Is it random or has a set value? does it depend on how much the value of dice I placed?
overall it took me a few hours to complete, I had a great time playing
Does anyone know of any similar games?
Backpack hero , kinda similar
i tried it but i dont really get it its a bit confusing
shogun showdown is great
already beat it lmao
Dicey dungeons is a game I would recommend.
a few flaws but overall this game is amazing a bit of tuning and it would be perfect
Interesting games concept, though sadly not able to rise to the standards set by Monster Train, Dicey Dungeons, and the grand daddy of them all: Slay the Spire. However this is a free game with freakishly good sprite animations and an engaging concept. The game is carried exclusively by the unique enemies, however encounters a bizarre difficulty spike after the first boss. It's good but I feel it's not nearly addicting enough to warrant being a roguelike. However I'd give it a solid 7/10 for it's ability to hold more than one play though, the good sprites, and the execution of a decent concept. Good job.
If you ever redesign the UI again, I'd be more than happy to help do the pixel art for it
(I can do .gifs)
I love it. Took me around 5 hours to clear the game. Got 4 medals, and killed the evil cursed frog.
Got to floor 20.
Me and 3 of my friends love this game. I showed them and they started playing a lot.
But my 'brother' couldn't step to me in the slightest. Floor 21 with the two armor bugs and one heal bug was harder lmao
Really fun game!
I also tried upgrading my dice when they were maxed and now i think im stuck
There seems to be a bug where whenever you randomize dice they are always attack, this killed a good run when I got the jester or whatever it was called and it randomized all my dice into attack dice.
I noticed the same thing.
Start with upgrading and removing dice, saving the "get new die" option for later if possible, since the quality of dice you get from that goes up the later you get. I tend to grab upgrades on an attack die and a block die early, while my first removal is one of the three boost dice. Don't upgrade the heal die at all, you want to eventually replace it with a Hollow if anything, though you can get by without if you get your deck quality up early. I try to end up with 1x gold attack, 1x gold defense, 2x silver boost, and 1x normal mirror die or 1x gold hollow mirror die. You CAN get 2x mirror dice, and that's fine but you have to make sure your deck is pared down if you don't want to get stuck with a bad hand. Gold booster dice are not good since they can roll 4, which is bad for the mirror dice.
Other than the core 5, I usually will end up with some mixture of:
1x heavy block die, silver or higher
1x hollow booster die, silver
1x hollow attack die, silver or higher
1x healing die, hollow or Miracle
Check out the dice wiki article for info on special dice
Finally!
great fun, and cute visual
Very good game! I find the start screen could be a little cooler. I am a big fan tho!
Can you guys make an app for phones?
I would love to play this game whenever I could. thank you.
Well done, on the way to becoming something really great.
i didn't got an F- this time :)
also 99% out of curiosity is it possible to get 50 or more max hp?
How do you beat these guys?!
you dont :)
You hurt me sir, but you're quite right
This game is amazing! From the phenomenal art, to the comic relief, to the fun gameplay 11/10 game
love the game had a bit of a problem with data saving on mobile. (IOS to be specific) some ideas I came up with for an enemy could be something that explodes or an enemy that weakens you with a status effect. A cool dice idea was a weakness dice that effects the enemy.
But great job on the game it took me about 1 week to beat of on and off playing throughout my day. Keep up the good work.
Nice game, could work really well on mobile.
This game is amAAAAAAZING!
Give it a try!
wo
J'ai vraiment adoré ce jeu, très addictif et le concept autour des dés est vraiment très cool !
Il est vrai qu'il n'est pas facile, j'ai fait une vidéo il y a quelques temps dessus, si vous avez besoin d'un peu d'aide pour démarrer ou découvrir le jeu pour les francophones !
franch
Nice concept, game is fun to play and requires wit. Its a smart game and I really love it.
I like the concept! But the rng is SUPER wack, i can barely get to the first boss.
Game is still enjoyable though.
theres only the bee boss if i can remember correctly
no spoilers but the bee boss is a mini boss :)
dang its been awhile since ive beat the game but it was the end when i beat it
What? I can't even get it under 100 HP
I hate rng, but you manage to spin quiet the novel concept. Game feels complete, but the rng is wack.
Liked the game but it would be better if it wasn't this ruthlessly hard, i can get the best run ever just for queen bee to one shot me
First time ever getting to the queen bee today, and i was doing fine, until it hit me for around 40 damage, out of no where, and one shot me. Im like wtf? Thats really rng based to get the right dice to deal with that.
skill issue
wowie the games actually original
The only thing they have in common is the dungeon feel, that's not new to slay the spire. This game is a "deck/dice building" game with combat, yes there's a lot of those but the game is charming.
i was not aware of this, i'll go check it out
i love this
el juego es realmente divertido y la mecanica muy interesante, al igual que los graficos son muy bonitos
solo veo pocas cosas malas en este juego:
-se hecha en falta un tutorial opcional en el menu de inicio
-en las opsiones de juego solo se puede quitar o dejar el sonido en lugar de poder bajarlo de forma gradual
-me gustaria que pudieras ver cuanto daño te hara el enmigo antes de atacar, para incentivar mas la extrategia de a cual matar primero
-las mecanicas de la reina abeja son un poco confusas y aun no entiendo que hacer con la miel o las casillas marcadas con una corona y no e podido avansar mas de hay por esas mismas razones
tambien me gustaria sugerir
-algun tipo de mini mapa para saber cuando habra algun evento especial
muchas gracias al desarrollador/a por este juego y espero que siga creciendo
bendiciones :)
?ingles?