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This game is so good! Wish there were more floors tho ;-;

Facts

Finally~

^.^


This game is extremely fun and addicting keep you the good work!

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This game is really nice and also really good for killing time, Very 

cool

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I'm not someone who 100%'s games I come across. But from what I've seen so far, this has got to be the most fun and bat shit difficult free Roguelike I have ever played. I got pissed off on how hard enemy encounters were but always knew it was possible to beat even with the regular grade dice. The mechanics to fighting was nothing like I've seen before and having dice as the main form of weapons and support tools made every new draw a bit interesting. I wasn't really engaged that much with the visuals, and the music was too repetitive after 6 hours of painful retries so I had video essays playing in the background to make the 20-30 minute runs to level 20 a bit more bearable. You did not need to go that hard on the bosses and enemies but it felt incredibly rewarding, like being a micro center employee after a 5th cup of decaf trying to survive black friday finally seeing the morning sun come up rewarding. I thought after reaching floor 25 that I would have to increase my max HP to 56 to survive the first attack of the other frog before phase 1 starts, but I was shocked when that wasn't the case and it was "just do another run" syndrome that I did and ended up with the most underwhelming fight in this game. I loved the mechanic of sharing a board and attacks being readable but geez he places dice first and only fights after you use your dice secondly. Even with the queen bee giving you awesome and interesting buffs/de-buffs she still does enough damage to justify making risky plays. (doing 20-28 damage a hit I think is still too much but at least it's a 2 turn choreograph). Shit, I'm giving my opinion when I shouldn't, let me summarize my last thoughts then; "The Evil Frog fight is not as hard as I thought it was going to be and I prepared for it thinking it was going to be harder than floor 21 at the very least". Thank you for reading my Ted Text. -Guy in your Walls
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Short Version: [The FREE to Play Game was Super Hard & Fun but the Frog Boss was Super Normal] 

i agree with you. Today i beat the other frog , i wonder what the unkown dice is. do you kown that?

It's Terrain/Growth Dice

Thank you

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The dice on the title screen look very similar to the d6 from Binding of Isaac Rebirth.

fun and simple

incredibly fun!!

very easy to learn!

This looks really sick

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This game is a unique turn based roguelike game that uses dice instead of cards as a means to block, heal, and deal damage. Very easy to play, and get addicted to!
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The new UI looks great compared to the old one, but I wish you would have kept the dice-shaped boxes in most places, they looked really nice.

I just died at floor 25, and it told me I unlocked something, but nothing has changed other than the energy counter being at the top of the grid.

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can anyone help me on what are some good strategies? i always get F and never been to 20+

when pattern, i try to use pattern. i tried more tactics of what to upgrade first.


what is "the best dice bag" ?

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https://www.funvideogames.biz/2022/03/die-in-dungeon.html

I would love a boardgame version of this

This game really surprised me with how unique its mechanics were! Familiar enough to grasp easily, but unique enough to offer a very distinct gameplay experience from anything I've ever played. The graphics are gorgeous, the gameplay is solid. New characters when? My only gripe is the music, which was a little lacking, IMO!

Here's my video on it! I'll be keeping an eye on this one!


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This is an incredible game @Alarts. Thank you for making it! I can't wait to see what new mechanics you'll include in future updates.

One suggestion I have is to include an exit button. I downloaded the game since the browser version doesn't seem to save progress, and I haven't been able to find a way to exit the application from within it.

esse jogo e muito bom nmrl

This game is SO good!!!!!

I don't understand how you're supposed to avoid enraging the boss

this game is very good but the boss is simply impossible to pass please fix it there because there is simply no way I've done countless good runs and on the boss I couldn't pass at all and when I was playing I felt that there was little variety of dice but other than that it's too good
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Hey there, I am sorry to hear that, perhaps you miss the boss mechanic? It involves placing those honey dice correctly, once you understand it, it gets much easier!

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Even with this, you need a really solid deck. The boss can wipe you out in one hit (20-30 damage depending on enraged or not).

It’s a tough game for sure, I think I beat the 20F boss after around ten tries.

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This is a mix of Dicey Dungeons and Slay the Spire, which are some of my favorite games, and I am amazed it's free

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I’m kind of obsessed with this?? It’s exactly the game I was looking for and I don’t know how I would’ve found it on purpose - but I’m so glad I stumbled into it!

I love the deckbuilding, and the turn-based combat, and the permadeath. But I especially love the dice placement mechanic, that’s so inspired.

I can’t wait to play more of this when I get the time! ^^

what does the thingy after reaching the frog for the first time mean?

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You mean the text that pops up? It means you have unlocked new content ^^

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qq for you @alarts; have you ever played dice masters? It's the one of the few "dice building" games from IRL that I'm familiar with -- maybe a good resource for inspiring additional content/further development of Die in the Dungeon? Happy to help however I can; brain-storming, coding, etc., etc. Just lmk/DM me 

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I have not! Will look more into that, thank you!

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I really love the game, althrough I found a bug: dice at their highest level can still get upgraded by the "3 random upgrades" encounter, which wastes the upgrade.

That might not be a bug, it might encourage you to play to expect that - keeping dice off their max level. Personally I like it

I just completed the game, and I'd like to commend you on a well-designed roguelike. The art is neat, readable, and unique; the mechanics are largely interesting; and the game is challenging but not insurmountable.


A few notes of feedback:

The addition of floor events is a great choice, which helps provide different deck-building choices while breaking the monotony of combat. However, punishing random events (especially the rolling pill bug) can destroy a run with a single random roll, which feels really bad because it surpasses skill and strategy.

There were a few options that never felt particularly useful or helpful when I used them that may benefit from tuning: replacing a die with a heal die in the fairy pool was never more optimal than the old reliable +3 MAX HP. I was also in general underwhelmed by terrain dice, since they're both less interesting and less reliable than boost dice of the same tier.

The two bosses both have interesting and unique designs, and I like how they interact with the player's bag and board respectively. The fact that they appear nigh-undefeatable at first, but can slowly be whittled down makes for great fun play. Enemy design is fairly well-readable in general, although a way to judge enemy damage output would prove very helpful.

While the difficulty curve overall felt manageable, there are certain enemies whose damage output can very quickly end a run mid-way through if no block/heal dice are drawn for a turn or two. Either decreasing these enemies' damage output or changing how far into a run they appear may decrease a feeling of unfairness that can arise from this.

The final boss would definitely benefit from better decision-making, as currently it arranges its attacks in ways that often make little sense, and leaves it open to exploitation. It almost felt cheap how easy it was to take advantage of its mistakes--this isn't a problem for the regular enemies that sometimes make sub-optimal decisions, but the boss's symmetrical play means its misplays are all the more obvious.


Loved the game, very well made. An enjoyable experience most of the way through, with a satisfying conclusion. I'll be keeping an eye on this game in the future, and anticipate what future updates can bring to this already fun experience.

Terrain dice seem weak at first, but once upgraded they are super-powered. You need to know that placing a terrain dice on a previusly used spot adds to the counter, but does NOT increase the drop rate (i.e. 2x terrain dice on same spot is more than 2x as good).


With 2 gold terrain dice it's easy to get +10, +15 spots, which are so OP it breaks a lot of the game. With 3 ... you can easily cover the whole board in terrain +s. Much much more powerful than boost!

Very fun, really needs an option to save mid-game though. I reached the 17th floor, but had to quit (ran out of time to play).

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Sorry to hear that! Will definetely think about it!

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Finally beat the 20th floor, and I’m even more desperately in need of the ability to save :’)

What do you think is better, Hollow or Heavy? My friend and I disagree.

Heavy for heal/shield - hollow for attack

i put hollow on the purple dice

I love this game

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Why can the queen bee literally one shot us

no you just need to fully shield when queen bee is red

how do you even know what to do with the queen bee? it doesn't tell you anything

well red dice is atk dice so that means a atk is coming

Cool game!

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This game is really fun and has a lot of promise to become a much larger rouge lite. My friend did a vid on it and I checked out the game cuz of him. Thanks for da sick game 


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This is an amazing game! Great job!

Good idea this game is noice~

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I love this agme put i play on the itchplayer so it doesnt save progress or is it just me

It should! With the new update, you should be able to save achievements and more even in the browser version :)

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ok thank you

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mfw i lost the only  attack dice i had


also me: welcome to the FOREVER GAMES!

also beat my best, 25 damage

bruh what is this queen bee

a boss, bosses normally have high stats and attacks

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