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tried to take a screenshot of the boss on one health and accidently closed the tab lol

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also this game got a mini update to the animations and ui

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 I have played this game for 10's of hours and won at least 50 times ( about 3/4s of my runs ) once you learn the strategy it's super easy. I think it would be cool to have different characters with different effects for example: all shield attempts get +1 and starting "decks" for example one that starts with honey blocks and royal honey spaces. I also think it needs easier and harder difficulties.

what is going on with the upgrade screen art?

I see there was a stealth update that has made the game SIGNIFICANTLY harder and I must express my extreme and complete frustration with it now. Roll it back. That or I just completely suck ASS  and the game's always been too easy before, but I was at least able to reach the boss twice previously and regularly get to the 15th+ floors. Never beat the boss, got close once, but now? Forget it. And I've played this dozens and dozens, probably in the hundreds, I never counted, of times. It's beyond frustrating now and I won't be playing it anymore. Can't even get to floor 10 regularly without getting easily wiped out by big groups of mobs.

Very fun game, though, at least it used to be, that could make real money, especially if the difficulty scaling were better and there were mechanics for increasing the energy pool at some point and more robust and specific dice upgrades.

Just my humble opinion. I get roguelikes are supposed to be hard but there's gotta be a limit or at least something more satisfying for us who suck and do 20 runs in a row without getting past the 10thish floor.

We have gotten comments of the game being hard but never to this level, I don't recall the programmers adding a stealth update like that recently, what group of monsters are you encountering near the 10th floor that are finishing your game?

I wouldn't worry too much about one persons experience, I picked the game up today and barely scraped my way to the boss on my first run, had a challenging few runs, then won on my 6th run after getting a good understanding of when to pick which upgrades.

Extremely fun few hours. Kudos to your team.

If you notice, the awards at the end of the round, the graphic changed. And now, there are larger groups of mobs much earlier, and encounters of the purple flies much earlier. The hooded 2 hit mobs come in bigger groups earlier than they ever did. Now at and above level 10 the mob groups of 3 are killing me regularly and I'm seeing them on nearly every floor where as before it wasn't quite as bad.

Unless somehow I am just getting the absolute shittiest luck of all time. I don't think so though, I've played through this many many many times.

I enjoy the game as a concept but I'm just not having any fun with it anymore. At this point it's just addiction cause I feel like a stupid dipshit that I can't get this and apparently everyone else on the planet can.

I can't reach the boss since I Lose On Floor 19 SO here are some challenges

Easy:

1. Don't Lose

2. Always Remove A Die If Possible

3. Don't Get Above 20 Dice

3.5. No Mirror Dice

4. Die

5. Stay At Max Health Before Ending A Battle

Normal:

6. Always Get A New Die

7. Don't Upgrade Any Dice

8. No Heal Dice Allowed

8.5. Don't Let Your Health Reach 5 Or Below

9. Use A Number Randomizer (1,2,3) At The End Of Each Battle And For The Number You Land On You Must Do That Action (1 is The Left Option 2 Is The Right Option And 3 Is Skip)

10. No Health Upgrade Allowed

11. No Sliver Dice Allowed (gold dice is allowed)

Hard:

12. No Gold Dice Allowed (sliver dice is allowed)

13. Don't Let Your Health Go To 10 Or Below

14. No Blue Dice Allowed

15. No Purple Dice Allowed

16. You Can't Remove Dice

V. Hard:

17. Don't Let Your Health Go To 15 Or Below

18. You Can Only Place 2 Dice (hollow dice can be played still even if you already have 2 dice on the action board)

19. No New Dice Allowed

20. No Sliver AND Gold Dice (Normal Dice Can Be Used Still)

Impossible (if you can beat one of these challenges I will grant anything you want no matter what it is):

9+10. Don't Let Your Health Go To 19 Or Below

22. No Red Dice

23. No hit challenge 

24. One Die Only On The Action Board

25. Only Use One Type Of Dice

Good game, but it could some explaining of who what how. I do like being treated as an adult who can figure out mechanics on his own, it doesnt have to be all coddly like handheld tutorials. Just some more mouse over texts here and there.

The honey and royal spot mechanic cost me the run the first time I got to the queen because I had no idea what to do with the marked spots. They could use a mouse over text.

When chooses dice, it would be nice if it also told you what the things like 'glass' and 'heavy' mean.

And like someone else suggested, when you hover over an enemy it could give you some information about their abilities and damage/heal range for example. Or maybe just a 'warrior ant, deals low damage' fluff text. 'Glowing moth, strong healer'.

Actually, when choosing a new die, there are little icons you can hover over that show the special abilities (albeit, they are hard to notice).

Definitely agree with the enemy info suggestion. There's already a bunch of randomness/mystery involved with your own dice, so it'd be nice to make everything else more clear/reliable.

Good game, but enemy abilities are a bit confusing when haven't played the game for a long time. Overall, you need some knowledge of the game, a good strategy and decent RNG to be able to win this game.

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Which enemy ability are you having trouble with? We can use some feedback :)

And thanks for the comment!

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I am a bit confused on the queen bee's abilities., mainly the enraged mode that does +30dmg.

I would also appreciate there was a way to see detailed description on each enemy and their abilities (Like some monster library that gives information on enemies that you have fought/killed and not before then.)  Something like that would be highly appreciated by me and more players. 

I love the art and music of the game ! It's so charming, and though I haven't gotten to the end, yet, the concept and gameplay are (chefs kiss) .

I do have a question about the Mac build, though . Whenever I try to open it I get a message saying I don't have permission to the application . I've tried terminal commands like 'chmod +x' and 'chmod 755' along with 'sudo' but it still denies me access . Would you be able to help ?

I'm really sorry for asking here, but besides this, your game is hands down awesome and I can't wait to see where you take it next ! Cheers !

Hmm, what OS version are you using? Big Sur (11) by any chance?

Seems like I might be able to solve this, but the fix will probably take a while to be released, thanks for the heads up tho!

Yes . I'm currently using Big Sur 11.6.1, if that is any different from 11 in general . I look forward to the update, so thank you for your response ! In the meantime,  I must also give my thanks to the invention of the 'Miracle' die for making my runs possible, LOL . Thanks again !

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Hello there ! Just a follow up to my issue on Mac, I actually resolved it and got it working . I just wanted to share with you how, if you or anyone else wanted to know :

  1. Download the Mac build of the game, I downloaded mine to the 'Downloads' section of my computer
  2. Open the Die in the Dungeon folder, you should see an application of the same name with a little froggy icon
  3. Right click this application and select "Show package contents"
  4. Open up the folder "Contents" that then appears
  5. Open up the folder called "MacOS", you should see a file called 'Die in the Dungeon' with the type listed as 'Document' or with a page-looking icon
  6. Leave the Finder page open for now, you'll need it later
  7. Launch the Terminal app, you can find it when you open your Launchpad and search for 'Terminal'
  8. In the terminal type "chmod +x " making sure to remove the quotes but do not hit enter yet
  9. Drag and drop the document file in step 5 from Finder into Terminal, it should show the pathing of the file
    1. It should look something like: /Users/[your computer name]/[wherever you downloaded the file]/Die\ in\ the\ Dungeon\ 1.3.1\ \[MAC\]/Die\ in\ the\ Dungeon\ 1.3.1\ \[MAC\].app/Contents/MacOS/Die\ in\ the\ Dungeon
  1. Hit enter then quit Terminal

Quick FYI for anyone else "chmod +x" basically means to make the file executable meaning the Mac can actually run the code the file contained . So now, head back to 'Downloads' on Finder and try opening Die in the Dungeon there . Hope that helps someone, have a nice week !

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Been playing for a surprising number of hours, and I've beaten the Queen Bee 3 times! Here's my best run:

Die in the Dungeon - Petarus' Record


Current Strategy:

  • Upgrade the boost die, then attack die, then block die to gold.
  • Destroy as many dice as possible, leaving only those 3 + heal die.
  • Increase health if both Upgrade and Destroy are unavailable.
  • Around level 10, start adding more dice and upgrading them.
  • Prioritize hollow dice. Never choose glass dice.
  • Around level 17, destroy the heal die.

Good job! 💪🐸

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Lovely comment, thank you for playing !

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First of all, I had a lot of fun playing the game! Spent a good couple of hours trying to beat it. I should say I haven't beat it, but I did feel like I made a lot of progress on my strategy. Was hard to understand the mechanics at the beginning, I had no clue what I was doing until later in the game. A little tutorial at the beginning would be nice. Also, enemy attacks sometimes feel unfair. Just because it's unclear of how they work and what dices they role each turn. Most games have a little diary about each enemy and more things the player might want to know about. With all that in mind, I still think you did a great job on the visuals and sound feedback. It was clear enough for me to get what's going on just by playing a bit more. Very well done! Love it.

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it would be nice to hold click an enemy to see maxand minimal damage, and what it does (if it heals, if it gives other enemies shield, etc.)

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I there something that makes the queen bee angry or is it a thing that happens after a set number of turns have passesd?

yep i'd like to know, too :)

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look i got good dice but i lost to a elite spider, axe guy, and purple fly

Bad rng. It happens all the time.

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I'm not sure if I've ever won up after facing that trio. They all deal high damage, and the axe guy deals even more if you don't constrain yourself to inefficient patterns. Even in the rare occasion that I win, my HP are so depleted that I can't survive anything but good luck in the next fight or two.

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I've played several times, and while I've neve reached the final boss, I've had a bunch of fun!

Two criticisms I have of the Muscle Boost enemy: It's really, really unclear how that ability works, and it's pretty tough to counter.

For the longest time, I assumed that the Muscle Boost ability meant that putting dice in the red spaces would boost the enemy's damage, presumably proportionally to the numbers on those dice. Needless to say, they kept murdering me. The little muscly arm icon helps, but it's not clear what that means unless you intuit that there's an associated tooltip.

Second, it's tough to counter. Unless you have a decent number of hollow dice or low-level Boost dice, there aren't many useful formations you can put dice in that cover all three spaces. It feels like covering just one or two should have some effect, but it doesn't—put all three dice in a line or just eat double damage.

Anyways, despite that I'm still enjoying myself. Trying to figure out a good strategy to use. Probably need to remove dice more often...

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Finally reached the Queen Bee. Wish I could tell what makes her mad/how to handle it, because it's wiping my shields dry.

(Also wish I'd found more attack dice, though turtling got me to the bottom of the dungeon, so maybe it wasn't so bad?)

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And now I finally beat the game! I'd like to thank the heavy block dice for letting me turtle so dang much, and mirror dice for letting you pull off silly stunts. (It also helped that I figured out how the crown spaces work.)

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I wanted to immortalize this moment.

(Especially since I accidentally closed the tab almost immediately afterwards.) Anyways, hollow and heavy dice are a ton of fun, and I'm disappointed that there isn't a way to add those qualities to dice you already have.

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A bit overkill. I really hate those green healers since they heal alot of hp.

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Dude. Total agree. It's super unclear how the muscle guy's power gets triggered.

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The muscle guy goes 10 dmg but if you cover all the red spaces then it will only do 5 dmg.

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2 OP heal dices and attack dices(6 every time).

one of the most uniqe games i have found on here


Is this an intended feture?

Yup. It's how the mirror dice level up—they have a greater chance of being usable when you roll them.

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It wouldn't let me level it though...

I played for around 1,5h and didn't manage to finish yet, but won't stop trying! Very nice game, love the art and idea for dice mechanics! First, I thought you used GMS2 to make it, but build told me otherwise :> Keep up the great work

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WOW thats a lot of dice in your deck

is that a non-glass heal cube? if so, wow.

It's called "MIRACLE", made my run!

Thats just broken...

I enjoyed the game with its pixel design as well as its combat system. I am hoping to see more games similar to this. I haven't beaten it yet but I will keep trying. Keep up the great work.

Thank you!

thx it was good game ;)

Thank you! And congrats ;)

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I did 45 damage in a single turn to the boss

i obtained the holy poop die

what was it like?

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it's an attack die that starts with 1 damage, but upgrading it just once makes it 6 damage

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funny game.

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oooooh so how the jelly works is, once you cover up a slot with jelly it modifies dice placed on it so if you cover up a queen space and place a dice it gets *4 but if you do it on a regular honey you get*0.5

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how does the muscle enemy work?

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It looks like it doubles its damage unless you cover all three highlighted spaces. And it has to be all three—just covering one or two gives the same effect as not using any.

EDIT: Also it's an absolute pain in the butt if it's accompanied by enemies that heal it or grant it block, especially if there's multiple such enemies, especially if you have two such encounters right before the final boss, leaving you with basically no HP. (You can probably guess how my latest run ended.)

I love the addition of the honey dice but the boss can be a bit overpowered and confusing. It did something like 30 damage to me and completely wiped me out in one shot, even when I had 10+ shield. After a couple more tries I finally beat the game, the struggle with previous attemps and the realize that royal jelly tiles exist/how they work made the win much more satifying.

I know it says an hour, I took a break in the middle of it to draw. Always gotta follow the sudden insperation, otherwise half my art wouldnt exist. 

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It was good until the 20th floor, but it was difficult on the 20th floor. When honey dice fill up, there are cases where the necessary dice cannot be used.

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holy crap!!! I FINALLY BEAT IT!!!!!!!!!!!!!!!!!!


The dynamic on the last one is nuts. The honey dice can be helpful but it depends on where things are. Wowzers. What an amazing, addicting, and extremely aggravating game! 10/10.

Nice one, thanks for the comments :)

Okay I get that the crown slots affect the boss's attack. But it's really unclear how the honey dice affect it? And you need to play the honey dice without triggering an attack somehow. Or only triggering weak attacks. Hmm... Anyone figure this out??

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The last boss is so OP. I don't understand how one hit can do like 25 damage on its first attack and totally wipe me out. Also it takes so long to get there. A save point would be fun. Ugh.

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Not sure wether or not this is a glitch, but if a mirror cube is placed across from a beatle cube, it can not be removed from the board.

I can't seem to replicate the mirror die getting stuck, but the current behaviour is definitely not good, Mirror Dice shouldnt try to mirror Ant Dice. Thanks for the report.

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When a beatle cube steals the center slot...

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It would be cool if there was modifier that caused a dice to always roll the same thing, it would redundant or something. 

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Really fun and addictive game! I am truly impressed by the people who have beaten the game. The axe guy is brutally powerful, and coming across two at once is tough, esp when they each do 10 damage. Do they get the power-up if a heavy die is stuck in their slot? It seems they do 10 damage regardless. 

Also I still have not the slightest clue about the last boss. How did you all figure this out? And how/when do you decide to remove dice?

If you have to many attack dice, you might remove a poop(The games terms not mine!) one so that you come across better dice more often.

Well a poop is AMAZING because if you upgrade it once it turns into The Holy, which is a 6 attack every time! But it does require that upgrade. However I think maybe some boosts might not be helpful by the end. Especially an un-upgraded one. And upgrading a boost only upgrades from 1/2 chance of it being a 1 to 1/3 chance of being a 1, while introducing the 3. 

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SERIOUSLY??????????? Ididn't know you could upgrade poop... Well thats a game changer for sure. Ya, I don't like boosts. Because a power 2 boost is better than power three, just because it has way more points of impact.

Deleted 2 years ago
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Is it possible to get a heavy heal die? Cause if so, that is the most overpowered thing ever...

Yes I got one. It's great but also you need it to come up at the right times. Sometimes it'll hide from you.

Thats for sure, part of a good deck is just the balance sometimes, but even with a balanced deck, you can start your turn with no boosts or defence, wich is pretty much your death.

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I just got one that's heavy and not glass.

So no, this is the most overpowered die ever. (...assuming the image is currently visible.)

I can't see the picture, but a non glass heal die sounds OP.

Cool game! Love the pun in the title. Also refreshing to see a fun non-horror game on Itch.io, seems like those are hard to find.

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Thanks for making this great game. So much strategy now with the final boss. I feel like removing cards from your deck is much weaker because of the bloat from the Queen Bee. Choose a card is crazy good late game because you almost always get a top tier card and you are thickening your deck against the honey dies. Still not sure what the Bee's attack pattern is.

Thanks for playing :)

I got some good rng here buddy chum pal  this is hard at start but main the attak dice first if you can remove the boost dice in the middle dungons so you have more consistaint damage

The art used in this game was so cute and such a fun game as I was able to move around all the places that I wanted to go and the levels of the game was very equal.

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