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Cool concept and great gameplay! I just feel it lack a bit of UI visibility for it to be even better, like knowing what enemies are going to do I feel is important aspect in these types of games and maybe a map would be cool so I know when the boss is coming up. I think those 2 things would help a ton with enjoyment of the game.
One more thing that might be cool as QoL is when you select a perk after a battle like upgrade a dice or remove a dice, that there is option to confirm if thats the dice you want to upgrade instead of just one click.

It's really a solid concept, I love unique turn based roguelites and this one is really good.  Can't wait for the full game!

yah! finally!  reallly really enjoyed this game! thank you so much. would love an endless mode. I'd pay real money to pick your own dice or maybe have a few different sets you can keep. really fun, thanks!

I just cannot get past floor 21 no matter how good of a run I am on. The difficulty jumps so much... Any tips? I have been cruising through with block pieces but I think I need to be able to one shot enemies after 21. It gets pretty frustrating since I am literally not taking any health damage all the way to 21 and then just get smacked.

you need reusable healing and a deck with only 5 dice and be able to loop full heal plus shield while chipping in dmg

Interesting concept and fun to play.  Feels like a mix of slay the spire and dicey dungeon.  I like the grid system for combat and the tool tips were a nice way to "learn" the game quickly

Looks fun

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how the fuck do you kill the ones that heal themselfs when you attack them

edit : nvm

(+1)

You wait until you have many boost and attack and then you just rush it

I finally did it, it took me long enough lol

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I think it would be cool if there was a free play mode where you could save specific dice, after you beat the whole thing and then play with specific sets of your dice

this is one of my fave games idc like i love backpack hero and i love this and i love managing my items and inventory heheehe after we beat the frog will there be an infinite mode?

Hey! Super great game. It looks like your Discord link is broken though... Can't wait to see this come out on Steam!!

Hey, thank you for the comment! Do you mean the Discord link from this page? It seems to be working fine for me.

(+3)

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(+1)

Super fun to play and really charming altogether. Like the best of these games, luck is barely a factor, it's really about learning how to manage your dice and learning how the enemies work. And while I don't feel a desire to replay it, it's honestly kind of nice having a roguelike that's fun and novel to learn, pleasant to look at, and a few hours later it's done.

Like the graphics! Combat system is really cool.

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Lovely art style and music!

It took me a long time to understand why I couldn't use all the dies, but eventually figured it out. The Finish button needs more color as it looks unclickable so gray.

So, I "killed" one of the enemies, 5 times in a row, but it still killed me... W T F ? ? ?

(+3)

have you tried getting exact leathal

Would it be, per chance, one of the enemies you need to kill with their exact health? (the cockroach-looking thingies)?

Any advice on dealing with mimic? If I don't kill it straight away I almost always die

While I think I saw hover text for "Glass", I don't think I saw info on other terms like "Hollow", "Heavy", etc. (this was the web version, hopefully the hover text works better in the downloaded version).

I'am sorry, but version for Linux doesn't work. However, the game itself is great!

It works fine for me (5.15.63-gentoo-dist), what error is it throwing?

Finally... thanks for the game :D

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I got an F with 0 points even though I lasted 17 floors!? I was enjoying myself till then.

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Me too. I even fought the queen bee for some time but eventually succumbed to not drawing my block dice. Seems to be a bug?


(-1)

oh good, its not just me

(+3)(-1)

Dying before the final boss is always an F, I think

yep

same, it was SO unfair because there are TOO many enemy attack you and they all do many(like higher than 5) attack in one turn

How are you going to block 15 attack with only THREE dice?

even worse: sometime you DO have block and buff ONLY and they just rolled 1/2, then you just waste another turn and lose health and deal NO attack (and they add armor and heal too)

for ee player: this is like IJ hard mode and you have 3 sins when start, so you are having nightmare room until you get super lucky removed sins

(-1)

You need to actually beat the game to get something more than an F

The game is really simple but still catches me off-guard! It gets really challenging later on and you need to use actual strategy!

I have wishlisted on Steam and can't wait for it to release.

Great Job

very fun little game

(1 edit)

Hey buddy, just from the start this new update is fresh! Everything is more clear except for the finish turn button. Already wishlisted on Steam!

Fun Game! We wrote a small review for your game!

https://www.mlstudios.net/post/die-in-the-dungeon

This one is a personal favorite! I love dice based games!

I don't know if it is on my end but the game screen turns dark with music still playing in the middle of playing.

(+1)

Great game, feels really polished. I've beaten 25th floor twice now, and it does have a roguelike feel, with the ability to feel extra strong. 

Keep up the good work!

(+2)

Found a bug, every time i run away from the rolling rollypolly event, i lose a die,  AND THEN LOSE ALL MY ATTACK DICE THAT I HAVE. please fix, have now lost 4 runs because of this.

I beat the game? what with this skul-like force death event. 

if you replay you can actually fight the boss

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Damn, this is a brilliant game, it was a surprise. You should sell this on steam or something, even if you keep the free version here.

Hey ! how can i beat the frog in floor 25, it one shot me with 45 dame 

(+2)

It always does that the first time you reach floor 25, go back and you can actually fight it

(+1)

Your game is hard and I hate the RNG but I can't stop playing.

android plz

(+2)

Will it be available for Android? Also love the game :D

Very cool :D

Love It!

Love the game. It's very addicting.

quite enjoyed the game and cant wait to see more random events and actually beat the boss!!

plz add good end that saves big frog ;__;

(-1)

Pretty cool, not sure what the two first medal I'm missing are though =p beaten the game 3 times so far (well twice if you don't count the auto lose vs the last boss the first time), it's not very hard but it was a lot of fun.

I feel like the heavy dice are pretty broken considering they're basically one free dice every turn and on top of that they work very well with boost dice which are themselves very good.(though thankfully they don't scale with each other, so you tend to want a small number of dice and one good dice boost that basically becomes a wildcard that substitute for any type of dice you need). I'm pretty sure they also kinda break the last boss reducing the number of dice they use (probably because the spot they try to use is occupied).

There also isn't a whole lot of scaling in the game so it becomes very easy once you've cut enough bad dice in the early game and start upgrading. Almost died to my first encounter with the bee cause I didn't get how it worked initially but other than that I never really felt in danger.

I really like that the maximum shield scales with max health, it makes health upgrades actually very useful, that avoids the issue of health becoming irrelevant once you accumulate enough block generation. Though block itself becomes kinda redundant considering you can get healing dice that aren't glass (even heavy ones) so at this point taking damage isn't even an issue.

All that being said I just really like the board things and I think it's very well used considering the small scope of the game, lots of varied ways ennemies try to screw with iti. Though I would like if there was a bit more feedback on what ennemies actually can do and are going to do. It's not very hard once you remember the attacks and general power of each ennemy but it can be a bit frustrating to not know how dangerous an ennemy is and it probably pushed me to play a lot more defensive than I needed to, maximizing my block "just in case". I'm pretty sure adding ennemy intent like in slay the spire would allow to increase the difficulty without feeling unfair and just make the game generally better.

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