Yeah I can't deal with this anymore. I've been in a stalemate with this guy for 30 minutes straight because I only have 2 attack dice (one heavy) and he keeps regenerating health and getting blocks
Beautiful game. It gives me the same thrill as the Phantom Rose : Scarlet, with a pleasant deckbuilding and upgrading system, strategic die placement and good synergizing between the game mechanics and the board. It doesn't quite have the same elegance and intricacy for me, maybe due to a limited variety in the dice pool (or my absolute awful RNG with getting any terrain dices since they've been unlocked), or due to how unreasonably difficult it is to discard a few card and prune your deck. It's awesome mechanic- and style-vice, and shows a very promising potential! Soundtrack could definitely get some more work dedicated to it, though: it kinda snaps you out of the flow state, since it's both too repetitive and a bit too attention-grabbing. I feel like the alternations in it are trying to communicate something during the battle with the bee? This could definitely be pushed a bit further.
In case you were interested, there is a sub-community in the Discord server about CLASSIC and an ongoing challenge for the first ever floor 100 run (WR is 92).
Great game, very well balanced, and excellent content. Only thing I could wish for is a save system so I could continue my endless mode run over more than one session.
Here is a thorough guide to obtaining an S and a score of just under 10,000 after the lvl 25 boss:
Priority: upgrade two defence, one attack, and one boost to max. Get grow on at least one die (preferably attack and either defence or heal).
After that (or if you're not getting upgrades), discard the leftover attack and boost dice.
Only get a new die if you've done the above/haven't got anything else to do! (your goal is to minimise the randomness of your turn.) If you do get a new die, only non-glass heal (skip if you get anything else). After that, discard the glass heal.
Mirror die is great to get (not a must, but makes boss fights much easier).
Make a couple of them hollow, so you can use practically all your dice in one turn.
During your turn prioritise defence, end each round with max health, and during boss fights just wait it out, getting your grow dice to higher values.
And if you complete all the above, you will feel like a god on the final boss (I destroyed both its phases in 6 or 7 turns).
My best run to date. 2 Eternal Grow dice, but wasn't enough for 2 elite flies + a moth. My strategy has mostly been to focus on block to tank as much damage as possible, because I can only fight 1/3 of the enemies at once, and allows me to stall and regain health. Any advice pros? I have yet to encounter any of the other altar dice which are supposedly in the game.
Goodness gracious. Got an amazing set, just got the hybrid block/heal dice, real good HP for my level. Then I get 3 purple flies. They each hit me five times. EACH HIT DOES 6 DAMAGE! 90 damage in a turn😅 What a disappointing way to end what could have been an all-timer.
Just wait to get to floor 75+ and then see one of those guys... lets just say that at one point I had 152 Max HP and I got down to ≈20 on the first turn...
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i beat the queen bee
i died on floor 21 due to better archers
i did 104 damage in a turn
I killed a sandfighter when getting him to ~19 HP and doing a 36 hit (with heavy Terrain dice).
Dang
sus
Lol, you play Die in Dungeon, too?
how did you get here
I knew the game for some time and decided to play it again. lol
o
im also like that guy. i knew about the full version and decided to play the demo for funsies, and saw this.
um...
hollow dice? more like hollow KNIGHT (silksong)
17 floors on first att. is that good?
yeah
ya better put your grow in attack dice
Wow, what a great game, I'm addicted
Beautiful game. It gives me the same thrill as the Phantom Rose : Scarlet, with a pleasant deckbuilding and upgrading system, strategic die placement and good synergizing between the game mechanics and the board. It doesn't quite have the same elegance and intricacy for me, maybe due to a limited variety in the dice pool (or my absolute awful RNG with getting any terrain dices since they've been unlocked), or due to how unreasonably difficult it is to discard a few card and prune your deck. It's awesome mechanic- and style-vice, and shows a very promising potential! Soundtrack could definitely get some more work dedicated to it, though: it kinda snaps you out of the flow state, since it's both too repetitive and a bit too attention-grabbing. I feel like the alternations in it are trying to communicate something during the battle with the bee? This could definitely be pushed a bit further.
There's a version on Steam, with much better graphics and more stuff in general.
la concha de mi tia

Finally got a perfect score!
At least, I think 10,000 is a perfect score.
hey only 24 minutes???
cool
How does the score system work?
SO CLOSE
my best run to date - level 61
4 HOURS!?!?
lol I took breaks, it wasn't 4 hours straight
Oh.
In case you were interested, there is a sub-community in the Discord server about CLASSIC and an ongoing challenge for the first ever floor 100 run (WR is 92).
:0
Is that a yes?
Yes, it is a yes
Great game, very well balanced, and excellent content. Only thing I could wish for is a save system so I could continue my endless mode run over more than one session.
Here is a thorough guide to obtaining an S and a score of just under 10,000 after the lvl 25 boss:
Priority: upgrade two defence, one attack, and one boost to max. Get grow on at least one die (preferably attack and either defence or heal).
After that (or if you're not getting upgrades), discard the leftover attack and boost dice.
Only get a new die if you've done the above/haven't got anything else to do! (your goal is to minimise the randomness of your turn.) If you do get a new die, only non-glass heal (skip if you get anything else). After that, discard the glass heal.
Mirror die is great to get (not a must, but makes boss fights much easier).
Make a couple of them hollow, so you can use practically all your dice in one turn.
During your turn prioritise defence, end each round with max health, and during boss fights just wait it out, getting your grow dice to higher values.
And if you complete all the above, you will feel like a god on the final boss (I destroyed both its phases in 6 or 7 turns).
Hope this helps anyone!
who is this?
ITS TONYYYY
i just died on the fucking boss, i gotta start golding all my dice
My best run to date. 2 Eternal Grow dice, but wasn't enough for 2 elite flies + a moth. My strategy has mostly been to focus on block to tank as much damage as possible, because I can only fight 1/3 of the enemies at once, and allows me to stall and regain health. Any advice pros? I have yet to encounter any of the other altar dice which are supposedly in the game.
Hey I think your game is awesome! Could I put it on my website Galaxy Games I will give credit back here. Thanks :D
I almost got the perfect deck
Just wait to get to floor 75+ and then see one of those guys... lets just say that at one point I had 152 Max HP and I got down to ≈20 on the first turn...
Who knows the secret ending
Furthest I could get
nice,floor 37 is my best.
bought it on steam,