Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 21 of 1,351 · Next page · Last page

THIS GAME IS AWESOME!!!!!

Thank you for this greath game. I really enjoy it!

I just made an observation: If you choose a new dice for completing a level you can sometimes find a mundane attack or defense dice that have a slightly higher percentage or rolling 6 as you can see. Now if you add the face values together and divide by six, you'll be able to see the average power of each dice. The standard defense dice at top tier (4+4+5+5+6+6= 30/6 = average value is 5) whereas the other dice (6+6+6+5+5+4= 32/6 = average value is 5.3). In the case of the defense dice this becomes interesting when compared to a top tier Lucky 1 dice (6+6+6+6+6+1 = 31/6 = average value is 5.16). My conclusion is that if you can choose which dice to put a Grow tag on, chose the mundane one you get as a reward. It will, on average, outperform the starter dice, and if a Heavy tag is applied to it, it'll even outperform the Lucky 1 with Grow.

(+1)

this is really fun ngl

I died at floor 20 to the queen bee

in a BR

lts a good dame

Decent game I'd say, shame I haven't a way to pay for it yet TwT I'll definetly come back later!

(3 edits)

A nearly perfect game with two totally unacceptable flaws.


Once you 'get' the mechanics it takes an act of will to lose before the 26th level, where the Endless mode begins. It takes 26-28 minutes to get to that point. So it takes half an hour to get to the point where you're playing the game past the extended tutorial.

Once you're there, the difficulty increases by providing flat bonuses to all of the opponent's numbers. Encounters don't seem to be designed with this in mind. You'll quickly be facing things like two flies that are doing 5x5x2 (ie 50) damage a round, backed by a Mothman healing 2x7ish damage a round. You only ever have a die pool of five dice to play. Assuming max pips, that's 30 points of whatever on your first round. At this point if you spend less than the majority of your dice on (perfect) attacks, any damage you deal will be healed. If you spend it exclusively on defense, you'll only soak about half of the damage. Even with specialty dice that get stronger over time the acceleration of how bad that early fight curb stomp is makes long term survival impossible. Perfectly optimal plan is still beholden to RNG, which statistically speaking -will- pull a cheap shot. And then it's back to that half hour introduction before you can play the challenging part again.

Put another way - beyond a certain point your only power increases rely on going through multiple turns, enhancing your die's feedback loops. Your opponents get stronger and stronger attacks from the word go, meaning they will eventually preempt any possible build you've put together by just murdering you on turn one or two, before you can do anything productive.

I recommend a pass. Or, if you know what you're doing, emulate an OS instance with a Virtual Machine and use that to spoof a save point at the end of the half hour "can I play the game yet" intro. That's the ideal answer, because there is a wonderfully engaging game here despite the perpetual slog of restarting and RNG mandated permadeaths.

(+3)

WHAT IS THIS AND WHY IS IT MY FIRST TIME SEEING IT?!?!

WHY IS THERE A LOW RES COCKROACH?

Y'know, I do LOVE this game, I've been playing it for a WHILE, and I have had some ideas... 

So there are special dice like "The Poop" or "Lucky One" and I feel like adding a couple more would be great, if you take suggestions.

On the pretense that you do, there could be ones like "Perfected" where it is always gold and has the faces of a normal die, so the 6 faces would have their normal corresponding number, or there could be an "Unbalanced" modifier where the die can go up to like 7 or 8 on one face.

Let me know if you like my ideas, even if you aren't the dev, and feel free to comment any modifiers you think would be good.

(1 edit)

A named die, "Infinite Power", that is an Eternal Terrain. "Overachiever ", a boost die with only 5s and 6s on it's faces. 

Wait, how would that boost die even work? it can't boost 5 or 6 tiles away... unless that's the joke.

That's the joke. How well would an eternal terrain die work, either?

(+1)

I wish we could boost boosts...

FINALY GOT PAST BEE BUT THEN THE STUPID ARCHERS KILLED MEE

(+4)

truly a mona lisa of video games, super polished, super cute, kept me playing for a LONG time.

This is very fun. I think more game elements in general could really add a lot to even the early game, maybe even a story.

(+1)

Great core concept, and very polished presentation. The art, animations, music, and such are all fantastic, everything feels snappy and responsive, and I love the theming. 

However,  pacing is a little slow, and the difficulty a little low. It takes too long to get into the interesting buff-stacking rearranging dice gameplay, and then there's not quite enough variety, challenge, and/or breaks to keep the gameplay fresh for the middle 8 floors. I didn't really feel like playing battles 17, 18, and 19 to get to the queen bee because of this. 

I would also really like the ability to split up my damage. Even with multiple attack dice, it seems like you have to put all of your attack on one single enemy. I thought that perhaps the columns might correspond to attack slot or something, but it turns out they do not.  


I would love to see an increase in difficulty/damage from enemies but also more control over where my attacks land.

The art, animations, music, and such are all fantastic, everything feels snappy and responsive, and I love the theming. 

do you know how to get the 2 secret dice and what they are?

(+1)

I believe they are the area dice and the terrain dice
From what I can tell, they are both just rng on whether or not you enter the room which contains the dice
Terrain leaves a bonus modifier the tile it was on, so if the terrain dice was a 6, it would leave a +6 there and then go down one for each subsequent turn, it's probably the best dice in the game in my opinion
The area dice is an attack dice but it attacks everyone, very cool stuff

what does "overkill" do

Nothing. Just a variant.

Different die of the same type and special abilities can have different faces - the Overkill has high pips on each face, higher than you'd get leveling the basic attack die up to gold status.

(1 edit)
wish me luck... (edit: im on floor 14 btw)

i beat the queen bee

i died on floor 21 due to better archers

You're going to find that past 20 or so, definitely past 25, a smaller set of better dice gives you more predictability and better results. Imagine if you were slinging both of those grow dice every round or two.

Thanks, I already did that ;)

i did 104 damage in a turn

(1 edit)

I killed a sandfighter when getting him to ~19 HP and doing a 36 hit (with heavy Terrain dice).

Dang

what are terrain dice?

Pinkish dice that can be double gold upgraded to only be 6's. They don't do damage or anything, they just drop their face value on the board that you can stack other dice on. Play it, next turn you have a +6 panel on the grid that you can put a def, atk, or heal dice on. They stack too. Play terrain for +6, next turn (if you have another terrain dice) you can play another on top of it. The number value decreases after every turn, but paired with a heavy or eternal dice (esp with the grow property) you can put up some good numbers turn after turn.

(+1)

sus

Lol, you play Die in Dungeon, too?

(1 edit)

how did you get here

I knew the game for some time and decided to play it again. lol

o

im also like that guy. i knew about the full version and decided to play the demo for funsies, and saw this.

(+1)

um...

(+1)

hollow dice? more like hollow KNIGHT (silksong)

(+1)

17 floors on first att. is that good?

yeah

Viewing most recent comments 1 to 21 of 1,351 · Next page · Last page