Great core concept, and very polished presentation. The art, animations, music, and such are all fantastic, everything feels snappy and responsive, and I love the theming.
However, pacing is a little slow, and the difficulty a little low. It takes too long to get into the interesting buff-stacking rearranging dice gameplay, and then there's not quite enough variety, challenge, and/or breaks to keep the gameplay fresh for the middle 8 floors. I didn't really feel like playing battles 17, 18, and 19 to get to the queen bee because of this.
I would also really like the ability to split up my damage. Even with multiple attack dice, it seems like you have to put all of your attack on one single enemy. I thought that perhaps the columns might correspond to attack slot or something, but it turns out they do not.
I would love to see an increase in difficulty/damage from enemies but also more control over where my attacks land.
The art, animations, music, and such are all fantastic, everything feels snappy and responsive, and I love the theming.
Different die of the same type and special abilities can have different faces - the Overkill has high pips on each face, higher than you'd get leveling the basic attack die up to gold status.
You're going to find that past 20 or so, definitely past 25, a smaller set of better dice gives you more predictability and better results. Imagine if you were slinging both of those grow dice every round or two.
Yeah I can't deal with this anymore. I've been in a stalemate with this guy for 30 minutes straight because I only have 2 attack dice (one heavy) and he keeps regenerating health and getting blocks
Yeah, Brother Frog is a toughie! He guards and heals well enough to punish conservative die bags, sucks up board space to punish terrain, boost, and/or heavy die bags, and has enough endurance to go toe to toe with aggressive bags. I usually grind him down in an attrition battle with a small highly leveled balanced bag, then either recover hp/armor with him to run it all over again or capitalize on a boost die mistake he makes to get that last bit of damage in.
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truly a mona lisa of video games, super polished, super cute, kept me playing for a LONG time.
This is very fun. I think more game elements in general could really add a lot to even the early game, maybe even a story.
Great core concept, and very polished presentation. The art, animations, music, and such are all fantastic, everything feels snappy and responsive, and I love the theming.
However, pacing is a little slow, and the difficulty a little low. It takes too long to get into the interesting buff-stacking rearranging dice gameplay, and then there's not quite enough variety, challenge, and/or breaks to keep the gameplay fresh for the middle 8 floors. I didn't really feel like playing battles 17, 18, and 19 to get to the queen bee because of this.
I would also really like the ability to split up my damage. Even with multiple attack dice, it seems like you have to put all of your attack on one single enemy. I thought that perhaps the columns might correspond to attack slot or something, but it turns out they do not.
I would love to see an increase in difficulty/damage from enemies but also more control over where my attacks land.
The art, animations, music, and such are all fantastic, everything feels snappy and responsive, and I love the theming.
what does "overkill" do
Nothing. Just a variant.
Different die of the same type and special abilities can have different faces - the Overkill has high pips on each face, higher than you'd get leveling the basic attack die up to gold status.
i beat the queen bee
i died on floor 21 due to better archers
You're going to find that past 20 or so, definitely past 25, a smaller set of better dice gives you more predictability and better results. Imagine if you were slinging both of those grow dice every round or two.
Thanks, I already did that ;)
i did 104 damage in a turn
I killed a sandfighter when getting him to ~19 HP and doing a 36 hit (with heavy Terrain dice).
Dang
sus
Lol, you play Die in Dungeon, too?
how did you get here
I knew the game for some time and decided to play it again. lol
o
im also like that guy. i knew about the full version and decided to play the demo for funsies, and saw this.
um...
hollow dice? more like hollow KNIGHT (silksong)
17 floors on first att. is that good?
yeah
ya better put your grow in attack dice
Yeah, Brother Frog is a toughie! He guards and heals well enough to punish conservative die bags, sucks up board space to punish terrain, boost, and/or heavy die bags, and has enough endurance to go toe to toe with aggressive bags. I usually grind him down in an attrition battle with a small highly leveled balanced bag, then either recover hp/armor with him to run it all over again or capitalize on a boost die mistake he makes to get that last bit of damage in.