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(+1)

been playing for a while, It would be nice to be able to discard one die each turn.  It sucks when you get one of your only glass heal dice right at the start and you just have to keep it there taking up space.

(+4)

Got the new ending. So much fun. I was so mad when I agreed to the jester because my deck was stacked but he gave me another stacked deck back. 

(+1)

I really didn't expect to be hooked on this game. Always keeping the challenge fresh.

(+1)

So I got all the way to the evil frog for the first time I'm assuming the next time I get to him he won't just instakill me right or is there something else I have to do before I'm actually able to fight him.

(+1)

cool fun game if ur reading this and dont know if u want to play u should

(+1)

Lovely game with interesting mechanics and great art style! The only thing I’d wish for is an update to the music, which at this point is a bit short and repetetive.

(+1)

Oof, this was a grind!

I thought level 20 was the end boss!

Really great game though! Been addicted to it the past couple of days. Took a time or two to really understand the basics but then got hooked on trying to find the best strategy (such as only a few dice, like above).

Shocked that some people are complaining about balance and such. This is a game jam game, no? Wouldn't pay them any attention. The chance events can be rough but anyone that have played games like FTL understand that the randomness is what keeps it from having one set strategy.

Love it!

I like it

(+4)

I love the smile of the little frog! <3

(+1)

this game is fun as all hell

will there ever be a steam release?

(+1)

wow this game is soooo great.  Im totally addicted.  Finally beat the first boss and then died the next round

(+1)

New pb sub 13 minutes :D

Anyone got any good strategies? Mostly I just take what I get and not focus on any specific thing, though I've noticed I've never made it to 20 or above that way.

game like gamer

(+2)

also hollow dice are always great

(+4)

Yeah, dont get too many dice. focus on upgrading a small amount.  I only had 7 die that were all gold, so that was all I rolled.

(1 edit) (+1)
  • I find that the best way to survive the early game increasing possible damage per turn ASAP. I try to upgrade either an attack or boost die and discard a boost die within the first few turns. (The other starter dice increase in value with upgrades at a better rate than normal boost dice do.)
  • If I get the "skip 1-3 floors" event within the first ~6 floors, I'll usually start a new game. It's really hard to make up for the upgrades you don't get if you skip the floors, and there are much better events that will actually help you starting out.
  • I try to get a set of 7-10 upgraded dice with at least one heavy attack die, because nothing stings quite as much as getting a healing-moth or shield-beetle down to a reasonable amount of HP, and then not getting any damage dice for two turns in a row ;-;
  • late game spoiler-y hint: gur yriry gjragl-svir obff hfrf vgf bja qvpr ba lbhe cynl nern, naq cynprf vgf qvpr orsber lbhef. guvf zrnaf gung gur obff'f qvpr pna hfr nal zbqvsvref nccyvrq ol lbhe obbfg naq greenva qvpr. (rot13 encoded)
(1 edit) (+1)

My personal recommendation (as of 1.4.1)

* Remove as much dice as possible, 8 is almost too much. Dice that you are currently not using prevent you to draw your other dice which match better the situation. The advantage of keeping your dice pool small is that you are almost sure to get your good dice. My personnal recommendation:

 1. one normal or hollow attack, one heavy attack

 2.one normal or hollow defence, one heavy defence

 3. one normal or hollow terrain (or hollow mirror if you have no terrain), one hollow booster

 4. one normal or hollow or heavy healing

* More than one healing dice is too much. an healing dice well combined can heal you from 1 HP to full life

* The dice that you get by "get new die" could be much better than any upgrading starting dice: they could be heavy, hollow, or have better stats. So check this option, you can skip if nothing is interesting. Remove your older die.

* The terrain dice is an obsolute must. if you manage to make it hollow through encounter, it is even better. Do not hesitate to stack the terrain die with its previous terrain bonus, you can reach unlimited bonus this way (went to +18 with therrain die)

* One booster die is enough, try to get an hollow one.

* Try to get one heavy die for defence and also for attack, but keep also another normal one, to be able to put in on the terrain dice when needed.

* About 30 HP in late game is good, it will allow you to survive the one or two turn of the encounters, it order to build a defence or take down one guy.

* There are mostly 2 kind of encounters: damage dealer like berserk guy or healer/defender. In both case, if you can on turn 1, try to set a strong defence that cannot be breached in one turn. If not try to take down one baddy, or damage the weakest enemy. Then stack defence up to the point it is unbreachable, and combine your dice to make thedamage slaughter. When only guy is remaining, combine your big bonuses to heal yourself.

* Don't skip floors.

* Don't be afraid to take big risk for your deck creation before level 10, like transforming all your dice with the encounters. If you are unlucky, restart your run.


Hope this can help. Enjoy.

My recommendation for balancing to the dev: IMHO, the terrain die may need nerfing: make it not stackable with other terrain die bonus, but stackable with booster instead.

Deleted post

it's apparently possible to beat!!! I feel like it was pure luck that I was able to beat the pink shield/moth healer/spear bug combo. It feels a bit like a slot machine at times. @_@

https://cdn.discordapp.com/attachments/549035894544531470/943041093170257955/unknown.png

I love this game. I've spent several hours on it. The only suggestion I have is to add the ability to target specific enemies. It can be quite frustrating to have to wait until you go through two tanky enemies to take out a support monster.

(+1)

you can target enemies by clicking on their health die

(+1)

Or on the enemy itself

Finally!

(+2)

Super fun! i keep coming back to play this :D one complaint is that the moth type enemy that heals, heals itself way too fast, making combat cumbersome bc the damage i do barely does anything. Otherwise great fun!

(+3)

The screenshotted early encounter below is not fun — on most turns the enemy heals faster than I can damage it and its health pool is so large that I have to get lucky with my damage output multiple turns in a row to beat it. Perhaps you could introduce some additional health scaling on enemies or a lower tier of this enemy so that early fights against it aren't quite so tedious.

The same dynamic is also true of multi-enemy fights on later floors where shielding/healing can turn them into huge grinds or just make them feel unfair — two heavy hitting shield enemies and a move-copier for instance, if you aren't able to take the move-copier out on your first turn.

(+2)

Have been playing for a month, love the concept and the gameplay. Only have one suggestion. Maybe add an overkill feature where excess damage does something(don't really care what, no this wasn't taken from inscryption. Yeah it totally is)

(+1)

Obviously this wouldn't apply to the have-to-deal-exact-dmg-to-kill enemy(forgot the term)

too many dice

result of the run


(3 edits) (+3)

Might want to fix the 2 shield bearers and copier encounter after bee boss. I had a balanced build with plenty of gold attack die, but just happened to not get enough together to out damage the encounter and died, while trying to keep myself alive aswell

Loved the game! Did pretty well for my first try I would think haha. Keep up the great work!!! Left a follow!

(1 edit) (+1)(-3)

Good proof of concept but very poor balancing! Very frustrating. Unfair! unfair! unfair! :-(

(+1)

It really feels pretty balanced to me (up until the final five floors but to be totally fair it took me half of the queen bee fight to figure out her mechanic even though you can literally hover over stuff to figure out what it does because I'm stupid and forgot to)

(1 edit) (+1)(-2)

I nearly played whole sunday. I can tell you round 4 if you will see bee queen or not. This is very much depending on the bonus offered between the rounds. Furthermore you need luck with the enemy waves. Some combos are very hard to beat. Too much randomness in my opinion. I like the game anyway.

Really great game!! Love the music and sound effects, love the art, love the mechanics (although it took me a little while to figure out).
Fantastic work!

does anyone have any tips for the bee queen? the farthest I've gotten her since the update is like 70 health... what do the "marked by the queen bee" squares do? I've just avoided them or filled them with honey

(+1)

If you put a dice in the marked squares, you can use the honey dice the queen adds to your hand to multiply its value, which can let you do 20-30 damage in a turn if you plan it properly — and I assume understanding this mechanic is required to beat the boss. It's only for those two squares though, in other squares honey will cause the value to halve.

oooooh thanks so much! this really helps!

Hey! did some of you guys can tell me how can i download this game?

This is awesome

(+1)

The jester's randomize event turned all of my dice to blocks except one attack die, which let me tank the wasp queen (yay!) only for the next battle to be against two shield-bearers and a move copier.. turns out that fight is impossible to win or lose when you can do max 6 damage per turn and shield indefinitely, while they constantly shield each other more than you can deplete them :(

(+1)

Wow! I can't believe you are updating so much so often!

I remember playing the first version of this game without a boss or anything, and I admire how far it's come. You could even sell this on steam if u wanted to, this is like one of those addicting mobile games but if they were actually good! 

i found out if you try to skip 3 levels with ten health or lower this happens 

Attempted a run where I discard a die at every opportunity, and never add dice. Made it further than I anticipated tbh

now do the exact opposite add a die at every opportunity and never remove a dice

(+1)

Geez, this game just keeps getting more stuff. Apparently there's even more stuff beyond the Queen Bee...but I died on the 21st floor, confident that I didn't need to bother healing all that damage I'd taken, so I don't know what it is.

Awesome concept and I love how you had enemies that modified the dice placing area.

(+4)

I'm not sure I understand the purpose of the skip floors event. Since you aren't getting the random upgrades/remove/add dice for the floors you skip, there's no benefit. Plus you're taking damage to do so as well. 

Please consider reevaluating this one as there's absolutely no reason for the player to accept the offer. 

(+1)

Yes, this really doesnt make sense...

ye i agree when i saw skip floors i was about to click on the lose 10 hp but i needed more upgrades for my dice so i passed

(+1)

I think its meant for speedrunners

That makes so much sense, although, I don't think someone would speedrun this game.

I'm in the discord and there are definitely people who speedrun this game :P

Cool game and awesome art !! I really liked to play cuz it's fast development no wasting time on some animation

(+2)

The Jester has the chance to randomize all dice.  Essentially it's a "lose the game" button.  If you're far enough along and have anything good, you can't recover.  I'd lessen the amount of dice or give some sort of indication.  It annoyed me that I'd spent 15 minutes on a really nice run and everything was now garbage.  

OK, the second boss - whats up with that? I had the best dice collection and you kill me just because? :/

(+1)

so close the Queen was at 35HP

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